frell wrote: »
Because copying WoW with better graphics was sooooo promising, I saw it coming sadly
ebagg wrote: »
Hope everyone lands new gigs quickly.
Can anyone comment on the nature of the layoffs? They were hiring people this past summer... was the staff meant to be ramped up then cut down for the release of the new Rift expansion from the beginning or did they tell people the hiring was for long term positions? Do most people these days assume they're likely to get cut by the end of a project, regardless of anything they are told about job security?
skylebones wrote: »
Ebagg- This is all speculation, but I think End of Nations turned out to be a bigger problem than expected. In the summer things were on track and suppose to launch this fall. But from articles on gamasutra and kotaku it had some big problems. Launch was pushed back, it was brought in house, and when you have a big hit to your schedule like that it can cause some damage.
frell wrote: »
It wasn't meant to be offensive at all
If I heard my studio was planning to compete with Blizzard I would have started looking for a new job early after excessive facepalming. History shows that it isn't possible and it will hurt the entire studio/company.
Its as simple as this: If people want WoW they'll play WoW.
luke wrote: »
this is sad rift looks gorgeous and looked a treat to work on, hope you all find something soon
frell wrote: »
Personally the biggest thing WoW had on Rift was the fact that you could play WoW on a family computer
r_fletch_r wrote: »
Hope you all land on your feet guys.
Who gives a shit Frell, have some tact. 40 People are looking for jobs just before Christmas. The last thing they need is some wise-ass saying they had it coming.
Daz wrote: »
It's a shame that my first pc post in forever has to be somewhat negative. But Frell, speculating on something you know absolutely nothing whatsoever about and stating it as if it's fact is at best naiive but in this particular context actually a little shitty If I may say so. Whatever your personal opinion on Rift (which you're perfectly entitled to have, obviously), it's always done well, and the strategies of any company in this bizz are usually dictated by far more than one products performance. But you're essentially also saying we're all idiots for working here (both those gone and those remaining). Perhaps a little insensitive, no?
I'm really, REALLY bummed to discover this news today, I'm actually out of the office with a new kid so wasn't around and of course had absolutely no idea. I wish all of my ex co-workers the absolute very best and hope they fall on their feet soon. If there's anything I can do to help then please let me know.
And I'm OK, thanks Fuse.
ex-trion wrote: »
Actually, with the low renderer, RIFT's requirements aren't that steep. It's pretty versatile, and I still think it's one of the best MMOs out there. Just because I've been laid off, I can't be spiteful and say someone's game sucks.
slipgatecentral wrote: »
famicom was 8-bit and couldn't run windows
Fuse wrote: »
Because more often than not, we are just skilled artists here and don't get involved in the politics and economics of running a game studio.
That's why when we hear things like this we focus on getting people back on their feet rather than go on a tangent on matters we have no influence on.
Hazardous wrote: »