This is the main discussion thread for the MNEC (Monthly Noob Environment Challenge). Here we can discuss the current challenge as well as future challenges. Also if you have any concepts you want to suggest for future challenges post them here.
I prefer this one, because only this is what i can call "environment". http://cghub.com/images/view/100719/
At the other pictures, there are only assets for environments.
But i'll be more happier if in the next challenge we should make something realistic and current age stuff.
Hey guys I gotta stop working on this, because I may have just gotten a job, depending how the next few weeks go I may be in the next one or if everything goes well I wont... wish me luck
What do you mean by "nice. can't wait top start this one."
top = to. I added another one.
When do we start this one? or can we begin already?
I do like the one Obscura showed. It's massive and a big big challenge.
@CDeniz I really like that concept you guys have picked out. Lots of opportunities for hand painted textures which would be awesome. And it has a lot of potential for a good story.
Bonkahe - I may in fact use the second one just for my own personal portfolio piece outside of the noob challenge. That is some sweet concept art. Where did you find it?
Anyways
It should be a real envi not just a big asset like Obscura says
And Sorry Cdeniz but that picture is maybe not the best for noobs
Anyway I was thinking about temples, so we could practice some stone stuff. since we did metal last
I know this challenge was sci-fi (I joined very late), so I recommend a challenge based on a concept for Mirror's Edge, since that is a simpler art style and would serve really well for learning.
Bonkahe - I may in fact use the second one just for my own personal portfolio piece outside of the noob challenge. That is some sweet concept art. Where did you find it?
I would like to recommend a some sort of lvl system in these chalenges.
I saw the 'noob' part,and i am one.
Saw the scifi environment from previous challenge,i joined in,started modeling,then i see guys posting UDK stuff,normals,bakes,all sorts of stuff.And i was outta there
I haven't worked any of those yet,didn't even tried it since i want to take it easy,im still on pure modeling concept,going into texturing right now.
So,for those like me,this is not actually a noob challenge,since one is required to know all the stuff that "pro's" know.
SO,when presenting a new challenge,i would reccomend that u make it in lvls.
Example:
Level 1,hightight a couplo of structures in a concept art.Lvl 1 noobs have to make them in 3d,with default color textures.No UDK,plain Max/maya
Level 2,whole environment in 3d program,without lighting and stuff,just default renderer,but with 'custom' textures that corespond a concept art.
Level 3,whole environment exported into UDk,with lighting and everything,like u do i t now.
Now that is a noob frienly stucture,noobs get a easy and reachable objectives.And if they do complete them,they can turn it up a notch and move onto next lvl of the same challenge.
The key word here is "challenge". It's not a competition. If other guys are doing better than you, well, that's why you're here isn't it? Giving up isn't the answer and introducing complication won't help anything other than to smooth over egos ...
You're only competing against yourself. To get better at something, you have to be willing to put ego aside and fail. Only then can you get proper critique, pick yourself up, and hit it harder the next time.
The key word here is "challenge". It's not a competition. If other guys are doing better than you, well, that's why you're here isn't it? Giving up isn't the answer and introducing complication won't help anything other than to smooth over egos ...
You're only competing against yourself. To get better at something, you have to be willing to put ego aside and fail. Only then can you get proper critique, pick yourself up, and hit it harder the next time.
Woah those are awesome r3spawn. I totally want to do one of those for the challenge. So far the majority points to the concept Bonkake suggested above. If you havent already voted please do so below.
heh, cheers, glad you like them. I've been lurking polycount and a few other 3d forums for the last couple of years collecting pictures for inspiration (and to use as a reference for my own future 3d projects) so I've got a lot
I picked the pictures by looking at them and asking myself; Could I do this? I've got a basic understanding of 3d but I've never worked with a game engine before so I think I can truthfully claim to be a noob :P
yeah I'll vote for the Infamous 2 pub concept as well, it looks really cool and almost all of the props are very simple
I really like Isaiah's pub concept and it really tells a story. I dont think it would be that much of a problem to ask for permission to use it since he post here all the time.
Correct me if I'm wrong but isn't this a bit too much for a newbie? I mean to actually start to create a whole scenery (saw the previous challenges as well). Wouldn't it be a much better way to model simpler objects for starters than as time goes on increase the overall complexity? Just asking those, speaking for myself as I learned a lot just from trying to model a simple knife for e.g.
That depends entirely on what you consider a newbie. I think these are great as it forces people who are new to keep up. When I started out 3D modeling there were plenty of things I wouldn't do since I didn't think I had the skills, so I had never learned how to do them. If I had just jumped in and tried, who knows how much faster I would have progressed.
The great part is, everyone is doing the same thing to show off different styles and workflows. So you can see 5 different ways to make a scene and edit your workflow accordingly.
TLDR; Don't put restrictions on yourself as to what a "Newbie" can do or you'll never learn enough to not be one.
Woah those are awesome r3spawn. I totally want to do one of those for the challenge. So far the majority points to the concept Bonkake suggested above. If you havent already voted please do so below.
Here is my pick:
I.... actually would like to do this to, my vote changes to this.
If you feel overwhelmed by the picture then maybe just do a part of it? For example the table, chairs, floor and wall on the left. Then start to build up the scene or just go all guns blazing and get us much done as you can, these monthly ideas are to help you improveso you do whats best for you.
Correct me if I'm wrong but isn't this a bit too much for a newbie? I mean to actually start to create a whole scenery (saw the previous challenges as well). Wouldn't it be a much better way to model simpler objects for starters than as time goes on increase the overall complexity? Just asking those, speaking for myself as I learned a lot just from trying to model a simple knife for e.g.
peace
It's really not that scary if you think about it. Let's take a look at the scene after I've highlighted some areas:
(by the way, I have no idea what I'm doing with the colours, I just did what made sense to me, I'm sure there's a right way to do this)
The red parts are the two key props you'll need to create for the scene, assuming you've created the floor and walls already using brushes (if you're using UDK). The bar counter and the middle fireplace thingy.
The bar counter can be split into three parts. The bottom trim, the middle and the top. The fireplace can be blocked out using only three cubes. Of course you'll need to make a hole in one of them for the fire but it's still a prop even an absolute beginner like myself could create.
The blue parts are large props you can use many times. In fact those blue items are actually just 3 props; A bar stool, a chair and a table.
So if you think about it you could create a decent looking environment using only 5 props. Doesn't look so scary now does it? :P
The green parts are small props you can use often in the scene, a pitcher, wine bottles, glasses, coins and small pieces of paper (money or just a note). The yellow parts are unique props; A ceiling fan, a cash register and an AC unit.
There are a few things I left out obviously, such as the ceiling, the neon signs and most of the props behind the bar, but even so you're off to a good start if you manage to finish what I've highlighted.
FYI, this concept scares me a bit since I've never created a 3d environment before but I think I can do it if I just try to take it one step at a time... you should do the same. I'll be posting reference pictures I find and other things I'm using when the challenge starts, both just to show what I'm working on and also to help out others
well said man! I sure do agree that you mustn't get bounded by your own fears and always look ahead of yourself.
r3spawn
yeah, you have to keep focused and not let loose your fears
Ultimately the very reason why I wrote was to clarify what you guys think a beginner should work on (aka a total noob). 'Cos as far as I know making a scene is the next step after you learned the very basics and have a sound knowledge on which you can build on later. Why you ask? Well just a couple of reasons:
- getting familiar with the software you're going to use
- learn the essentials to at least have a clue
- establish a workflow for different asset creation
I think this would at least eliminate those awful monstrosities which you can find on the web where you can see total beginners "biting off more than they can chew" at a time.
Replies
If you guys have another suggestion post them below and we will make a consensus.
We agreed the theme is mood, atmosphere and story telling right?
http://cghub.com/images/view/325138/
http://cghub.com/images/view/90617/
http://cghub.com/images/view/100719/
http://cghub.com/images/view/90653/
http://cghub.com/images/view/77532/
Didn't know if you had a certain subject, but I stuck mainly to fantasy... thoughts?
What do you mean by "nice. can't wait top start this one."
http://cghub.com/images/view/100719/
At the other pictures, there are only assets for environments.
But i'll be more happier if in the next challenge we should make something realistic and current age stuff.
top = to. I added another one.
When do we start this one? or can we begin already?
I do like the one Obscura showed. It's massive and a big big challenge.
Edit: Just some thoughts.
Anyways
It should be a real envi not just a big asset like Obscura says
And Sorry Cdeniz but that picture is maybe not the best for noobs
Anyway I was thinking about temples, so we could practice some stone stuff. since we did metal last
some ideas
http://cghub.com/images/view/21288/ by Alexander " miNze " Thümler
http://www.voidart.co.uk/images/F08.jpg by Adam Baines
http://media.cmcdn.net/11503546/780x484.webp by Kevin T. Chin
http://3.bp.blogspot.com/-b87l85Tt5FU/ThIaztmMykI/AAAAAAAAAio/SxiWwxzLIgg/s1600/temple%2Benvironment%2B2.jpg by Josh Reed
http://mrlgaming.com/wp-content/uploads/2012/06/mayan_temple.jpg by The Farm 51
Edit: Second link is the same as Bonkahe i know :poly121:
http://cghub.com/images/view/90647
Quick note, if you look at the url, (http://cghub.com/files/Image/090001-091000/90647/491_max.jpg) if its a cghub image just take the url and remove "Files" add "/view" after images and remove the first number and everything after the second number, that takes you to the image on whoever posted its page, (http://cghub.com/images/view/90647)
I love his style
http://cghub.com/files/Image/100001-101000/100719/228_max.jpg
I saw the 'noob' part,and i am one.
Saw the scifi environment from previous challenge,i joined in,started modeling,then i see guys posting UDK stuff,normals,bakes,all sorts of stuff.And i was outta there
I haven't worked any of those yet,didn't even tried it since i want to take it easy,im still on pure modeling concept,going into texturing right now.
So,for those like me,this is not actually a noob challenge,since one is required to know all the stuff that "pro's" know.
SO,when presenting a new challenge,i would reccomend that u make it in lvls.
Example:
Level 1,hightight a couplo of structures in a concept art.Lvl 1 noobs have to make them in 3d,with default color textures.No UDK,plain Max/maya
Level 2,whole environment in 3d program,without lighting and stuff,just default renderer,but with 'custom' textures that corespond a concept art.
Level 3,whole environment exported into UDk,with lighting and everything,like u do i t now.
Now that is a noob frienly stucture,noobs get a easy and reachable objectives.And if they do complete them,they can turn it up a notch and move onto next lvl of the same challenge.
You're only competing against yourself. To get better at something, you have to be willing to put ego aside and fail. Only then can you get proper critique, pick yourself up, and hit it harder the next time.
High poly modeling bliss.
Interesting contrast between the red and green-ish blue.
oh I love the colours in this one
I think the first concept works (the tavern) it dosent have that many people and you get all the info you need, but the other suggestion are good too.
:thumbup: Thank you.
i dont own these concept its just from my reference and inspiration im building with a friend ^^
Where did you get this? Would it be cool if I used it as a guide?
http://cghub.com/images/view/196640/
Umm, feel free man, for copyright you would have to get a hold of the artist.
Edit: I think my vote is for this to.
Yay, my birthday!
Aw yeah. Will join in if we use this concept
If no one is interested in them for this challenge then maybe the next one
Here is my pick:
I picked the pictures by looking at them and asking myself; Could I do this? I've got a basic understanding of 3d but I've never worked with a game engine before so I think I can truthfully claim to be a noob :P
yeah I'll vote for the Infamous 2 pub concept as well, it looks really cool and almost all of the props are very simple
Correct me if I'm wrong but isn't this a bit too much for a newbie? I mean to actually start to create a whole scenery (saw the previous challenges as well). Wouldn't it be a much better way to model simpler objects for starters than as time goes on increase the overall complexity? Just asking those, speaking for myself as I learned a lot just from trying to model a simple knife for e.g.
peace
The great part is, everyone is doing the same thing to show off different styles and workflows. So you can see 5 different ways to make a scene and edit your workflow accordingly.
TLDR; Don't put restrictions on yourself as to what a "Newbie" can do or you'll never learn enough to not be one.
I.... actually would like to do this to, my vote changes to this.
It's really not that scary if you think about it. Let's take a look at the scene after I've highlighted some areas:
(by the way, I have no idea what I'm doing with the colours, I just did what made sense to me, I'm sure there's a right way to do this)
The red parts are the two key props you'll need to create for the scene, assuming you've created the floor and walls already using brushes (if you're using UDK). The bar counter and the middle fireplace thingy.
The bar counter can be split into three parts. The bottom trim, the middle and the top. The fireplace can be blocked out using only three cubes. Of course you'll need to make a hole in one of them for the fire but it's still a prop even an absolute beginner like myself could create.
The blue parts are large props you can use many times. In fact those blue items are actually just 3 props; A bar stool, a chair and a table.
So if you think about it you could create a decent looking environment using only 5 props. Doesn't look so scary now does it? :P
The green parts are small props you can use often in the scene, a pitcher, wine bottles, glasses, coins and small pieces of paper (money or just a note). The yellow parts are unique props; A ceiling fan, a cash register and an AC unit.
There are a few things I left out obviously, such as the ceiling, the neon signs and most of the props behind the bar, but even so you're off to a good start if you manage to finish what I've highlighted.
FYI, this concept scares me a bit since I've never created a 3d environment before but I think I can do it if I just try to take it one step at a time... you should do the same. I'll be posting reference pictures I find and other things I'm using when the challenge starts, both just to show what I'm working on and also to help out others
yeah, you have to keep focused and not let loose your fears
Ultimately the very reason why I wrote was to clarify what you guys think a beginner should work on (aka a total noob). 'Cos as far as I know making a scene is the next step after you learned the very basics and have a sound knowledge on which you can build on later. Why you ask? Well just a couple of reasons:
- getting familiar with the software you're going to use
- learn the essentials to at least have a clue
- establish a workflow for different asset creation
I think this would at least eliminate those awful monstrosities which you can find on the web where you can see total beginners "biting off more than they can chew" at a time.
peace