I thought you coded the shader and material stuff (or did I get you guys mixed up)? Definitely need nametags next year. It was great that you guys could show up and demo M2.
I thought you coded the shader and material stuff (or did I get you guys mixed up)? Definitely need nametags next year. It was great that you guys could show up and demo M2.
Nope, I'm an artist, though I may have been demoing the app when you saw it. In the Toolbag 2 demo you saw I did the Vespa model and set up the materials, however, Jeff Russell (programmer, jeffdr on PC) has done pretty much all of the work on Toolbag 2 so far.
Andres Reinot (monkeyscience on PC) is the programmer responsible for all of the Skyshop stuff in unity (if you saw that as well).
I agree though, we should totally have name tags next year. If I go again I can probably arrange for some official polycount nametags or something.
Just got home with a huge wad of business cards to sort through. I have a lot of portfolio sites to visit and maybe some LinkedIn connections to make. It was nice to meet a bunch of you!
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Hey, who do you think you are? I am certainly no programmer.
Glad you think so! We're really excited about Toolbag 2, hopefully we can start posting a little more information about it publicly soon.
I thought you coded the shader and material stuff (or did I get you guys mixed up)? Definitely need nametags next year. It was great that you guys could show up and demo M2.
Nope, I'm an artist, though I may have been demoing the app when you saw it. In the Toolbag 2 demo you saw I did the Vespa model and set up the materials, however, Jeff Russell (programmer, jeffdr on PC) has done pretty much all of the work on Toolbag 2 so far.
Andres Reinot (monkeyscience on PC) is the programmer responsible for all of the Skyshop stuff in unity (if you saw that as well).
I agree though, we should totally have name tags next year. If I go again I can probably arrange for some official polycount nametags or something.