Hi all I'm just reserving my spot and Idea
. I have a few sketches down and should have some quick concept work up later this evening.
Just a quick note the name could be subject to change I just put it there as a placeholder so that I have a name down
.
I'm really looking forward to getting properly started and can't wait to see everyones end work.
Good luck all
Replies
Arctic Attire (Working title) Written concept.
Item Story/Lore: A snipers greatest assets are its ability to remain hidden, survive in the harshest of environments and being expertly trained in the use of his equipment.
As the seasons change so must a snipers methods. With the encroaching snow and the cold that accompanies it Kardel Sharpeye must adapt and alter to more fitting equipment.
Head - "V3 winter goggles": This will be a one piece lens the allows peripheral vision and reduce the chance of becoming snow-blind.
These will be accompanied by a bluff to help keep him warm and prevent enemies from seeing his breath in the cold (this would give away his position)
Back - "Steepstalker cloak": The cold is coming this means Kardel must adorn a warmer and more concealing cloak.
This cloak is made from the pelt of the Steepstalker that was slain by his shot thus sending him on his quest.
The white pelt of the Steepstalker provides excellent camouflage in the winter snow. I am also thinking of incorporating the bullet he used either moulded into a clasp or as part of a necklace or something.
Weapon - "Arctic Load out":As the cold approaches Kardel must alter his weapons load out to accommodate.
He does this by wrapping parts of his rifle to protect parts from the cold this also keeps the rifle warmer allowing him to grasp it easier (than he would touching freezing cold metal).
He also attaches a new scope that reduces glare (that would be generated by light bouncing off snow) and helps prevent reflection so not to give away his position.
His rifle will have a Russian WW2 esc feel to it I might even design it a bit like Vasily Zaytsev a legendary Russian sniper from WW2 who was give the rank of hero (and Kardel's name in Dota Allstars according to http://www.dota2wiki.com/wiki/Sniper).
given the time I will try and get a complete set including the last pieces (his gloves and shoulders). And for the shoulders I was thinking maybe the skull of the Steepstalker he killed to go with the cloak.
I look forward to hearing what you guys think and I'm really looking forward getting started on this project
Also please note that the names of the items are subject to change depending on if I find a more fitting one that goes with the lore.
Cheers
Dan
P.S. hopefully I have done the bb code for the link correctly :S lol
I will retoplogise, uv and texture this when I have the other 2 pieces built.
Here is a link to the image (since I still havent figured out how to embed them inot my post's yet lol) http://i.imgur.com/a0TWZ.jpg
Higher res image located here: http://i.imgur.com/u28zM.png
I might need to change the handle/trigger area to match that of the default rifle if the animations call for it.
Hat link:http://i.imgur.com/ZB6Hg.png
Rifle link:http://i.imgur.com/Cdz0h.png
Cheers
Dan
Cheers
Dan
(Please note the names might not be 100% as Im doing this from memory atm)
Rifle -WeaponRoot_0 and Cocker
Hat- Head
Cape- Back1-5 Back 2-5 etc (by this I mean all the bones that correspond to the cape animation etc)
They are all importing but each is having a seperate issue as displayed in the image bellow
I am away most of the weekend due to work and so will have to have one last try Sunday evening before trying again to submit them before the Contest Deadline please if anyone has encountered any of these problems can you tell me how you overcame them
I would realy like to get these submitted for the contest please help
Cheers
Dan
BTW what 3d package are you using? if maya, than maybe i can help you out(as a bonus for being my first ever commentator).
well, I had some of the problems that you have been having, distorted meshes and invisible too. you just have to delete all history/reset transforms before skinning it and exporting it as fbx.