Hey,
So I have been pretty busy lately with this environment, and it is my first time doing outdoor environments, buildings and foliage. I decided to step out of my comfort zone and do things to better myself and get more well-rounded.
Environment Story:
So the environment takes place on one of the City streets of a Abandoned City. Nature is starting to take over again, and is creeping in from the park across the street. The City was in middle of a 4th of July parade when it was suddenly abandoned.
Plans:
I plan on having one to three screenshots for this environment, it will not be a fly-through map.
I will be updating the progress section and screenshots as I go
Progress:
6/27 - I am currently working on small sections, and right now I am working from the right to left (from that screenshot) I am working on ivy and branches
NOTE: The large tree is not mine it is from UDK's selection of trees and I am using it for a placeholder until I make my own
Screenshots:
I look forward to any critiques and suggestions, they are totally welcome!
Replies
I like it, really man you got talent, this aint so easy to figure. Are you planning to add more buildings ?
Looking forward to your updates keep it up.
Might be able to use it for inspiration ^^
@peanut: Thanks I really appreciate it! Yep I am planning on working on more buildings, I am working on sections now so right now I'm still kinda working on the first two buildings
@Coxy: Thank you, and yep I will have props in there , and don't say that! when your working on your environment don't think about how good or bad, just treat it as a learning experience! :thumbup:
@chrisradsby: Thanks man
@marq4porsche: Thank you very much. I have been working on a mixture of branches and props to help things out. As far as the spec on windows I have a cube map on there, but it only shows when the camera is on the other side, I may have to look into that. I appreciate the feedback!
@circle of friends: I'm glad I totally agree with you, i've had that since the way beginning and just never bothered moving or deleting it, I'll probably delete it and replace it with something else.
@Rednaz: Thank you! and awesome thanks for the link as well I'll have to watch it :thumbup:
Yours is looking pretty damn slick though, and thankfully mine is a bit different in style.
I love the idea of the giant flag as it really adds more of a colour range to the area
S-s-s-s-s-s-subscriiiibed.
6/29
- I added two placeholder trees on the right, I may have some sort of small jungle/forest over there.
- Added more ivy growing on building two, and will continue working on that.
- I added more roots and branches, especially on the left corner of building one, with it taking away the light pole.
- Added trash cans with trash. (adding more trash soon)
Screenshot:
@dpadam450: On the trees? If that's what you mean then yes The trees are just placeholders from UDK's Selection until I get to making trees myself.
@SirCalalot: Looks like we got a popular subject here haha awesome, and thank you!
@BrianFD: Thanks
@Kathle7: Thank you :thumbup:
@JamieRIOT: Thank you, and yep I agreed the tent is now gone.
@ambershee: Sadly, I never thought of that haha. Thanks for that suggestion that'll help.
You got any further plans for that road concrete texture?
@DennisGlowacki: Ha Yeah I have plans for the road, it still needs some work I am going to start working on it very soon.
Very cool. Consider me enthusiastically following your progress
BUT! I do think its a bit unlikely that the windows would break like that. If anything I think you would have missing panes where they would have fallen out completely, as opposed to looking like someone had smashed them.
If you haven't seen life after people then Id really reccomend it. Gives a great insight into how buildings would decay without humans there to look after them!
I'm curious what you'll add in the background as you've got placeholders on the left but the right of the image cuts off suddenly - I know it's WIP. Consider water towers, bill boards etc. Also, what about popping a ripped mailbox in there with letters scattered about?
@DanRobson: I did see one part of Life after people. I'm going to have to watch the rest, it was really interesting. Thank you for reminding me on that I agree with the repetition on the center building, I am slowly moving towards more of the left side of the map, so I am sure I'll break it up a bit
@Maverickhornet: Thank you :thumbup:Hopefully the tutorial I just made helps
@whw: Thanks I appreciate it! Very good feedback, I have to really get going on the background because its really lacking. Good suggestions, I'll be implementing them
Hugely appreciate the tut too, I've never created foliage before so it was a great help
@Konstruct: I'll see what I can do with that
Thanks Giles I agree, stepping out of my comfort zone does wonders haha.
Have you looked much at Uncharted 2's destroyed city scenes?
Granted though, they are more "warzone" and less "abandonment".
The saturation of his textures is probably fine, it's the fog that turns the background into this grey color.
http://paleo.cc/ce/ta-prohm-temple-tree.jpg
but I think if your gonna go with this idea you may want to go with something like this. I don't think ^ this fits the sene so maybe it's just something to look into.
Other than that I really like it, and I'm just being picky. Also thanks a lot for the Ivy tutorial!
@Blaisoid: I'll see what I can do about that
@SirCalalot: Well I don't want it too vibrant because people will try to compare it to games like Uncharted, ect. I want to give it a grim and dusty overgrown feel. Not sure it's too appealing though ha.
@whw: I think that may be the cause of why it is too unsaturated, as much as I like the fog I may have to reduce it if its too much.
@ParoXum: I am looking into replacing the grass, as well as the tree textures, that is on my top of my list to do, and yeah that's what I'm thinking too
@dudealan2001: Thanks man I appreciate it! I'll look into that totally, thanks. I think when I add more destruction it will make more sense, but I'll still look into it, and no problem glad it helps!
Here is more progress, I am working on the destruction now, then I will probably get back to props and foliage:
Part of what is lacking here is that i cannot find anything that seems to be the focus of the scene. Your building is nice, but where's the story?
I think you could probably reduce the fog a lot too.
One thought - Those trees would be a LOT bigger. The root systems coming form the buildings hint at some epic huge trees in the area, but your trees look still look well kept and young. Making them a lot bigger will get a bit of timelessness to your scene.
I would consider crashing something into your foreground building - maybe there's a plane wing hanging from the side of it? Some evidence of a fire, or whatever it was that destroyed it?
Other than the scene is looking killer, it looks like a background though. There is nothing extraordinarily "wow" about it yet.
Here's what an overgrown street might look like:
It seems unlikely that garbage would still be sitting next to the spilled garbage can, as it seems though years have passed since it has been upkept.
Grass is far too sparse, and its saturation is clashing with the rest of your scene. It could definitely be rotated around a bit, all of your grass is going the same direction.
Keep grinding! It's looking nice!It definitely is on the way to something "wow".
A story you could tell is that maybe there are some survivors in the building? You could put smoke coming up from it, or maybe hint that there is a camp-fire inside, some survivors cooking.
Check out the size of the street lights and bins this image and you'll see what I mean.
I tried to make it more vibrant, I hope its better :
cheers,
rockstar