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Dota 2 - Workshop Thread

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  • pior
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    pior grand marshal polycounter
    Also, Blade : I freaking love the idea of the boat riding the wave/back ! Very clever stuff, it might be worth going forward with it !!
  • AndrewHelenek
  • Shock
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    Shock polycounter lvl 5
    started to texture a cm set (valkyrie theme, with rocket and pult).
    so far its: head, shoulder and arms. weapon and back slot are still missing.
    feedback is welcome :)

    tdz9hP6.jpg
  • JeremyKlein
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    JeremyKlein polycounter lvl 6
    Here is a WIP of the sculpt for a Riki set im doing with Kyle Cornelius
    and a hard surface high poly for 1 of the daggers that i made in max, with some basic colored material nonsense thrown on there for shits and giggles.
    Riki_Scukpt_Render.jpg
    Dagger1_WIP_01.jpg
  • SemiColonThree
    I believe there was a miscommunication of some sort between dc and valve, that resulted in it being too late to make the submissions turn from private to public. I wanted to upload these to the workshop as well as I have prepared promos n such, and ofcourse i wanted more subscribers :). But for whatever reason I think it was just error in communication, that resulted in all this.
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Damn Jeremy! You should give some workflow highlights or something! So much to learn from you! That Riki sculpt is amazing!
  • Zalakzik
    Nothing is sweetier than getting a self-made
    CfnupaqAvtU.jpg
  • Baddcog
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    Baddcog polycounter lvl 9
    wut, looks like you need to recompile, rename it wutever the game vers is called and put -override vpk in your start up settings.

    ;)
  • Zalakzik
    Nope, its just sort of item scheme bug i think, i got something that was not supposed to, there are no files related in client, only icons
  • Vovosunt
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    Vovosunt polycounter lvl 4
    Vayne4800 wrote: »
    Damn Jeremy! You should give some workflow highlights or something! So much to learn from you! That Riki sculpt is amazing!

    +1
    Jeremy, your work never stops amazing me. Would love to get some insight on your workflow! :D
  • StuBurrito
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    StuBurrito polycounter lvl 7
  • Snowstorm
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    Snowstorm polycounter lvl 5
    The week's progress. Spent a long time trying to figure out a good wyvern motif to fit the set and give the armour a little more character. Settled on this one.

    U6MnHoN.jpg
    Artypi wrote: »
    I absolutely love the level of detail in the sculpt right now. The layering of the different materials is really interesting, wouldn't say you'd need to overdo it too much.

    Glad you like it Arty! Perhaps I've been looking at it for too long, so nothing seems to work too well. Getting a little bit of input from elsewhere is always good.

    Btw, Jeremy, how much of that awesome riki high poly is a sculpt and how much of it was modeled? I've always had issues making the smooth, rounded and yet clean panels. Looking at this and Sebastian's WK sculpt make feel like I'm definitely missing something :P

    --edit-- Thanks matt! Btw do you guys not drop into the google hangouts any more? I don't see people in it at the times I used to come online at
  • bladeshot
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    bladeshot polycounter lvl 5
    While you guys make sets we make Immortals :D

    BEHOLD TINY BANANA

    tumblr_nef7kbIVA11tl0rtjo1_1280.jpg
  • OrganizedChaos
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    OrganizedChaos polycounter lvl 17
    Looks like Valve fixed Venomancer's import system for the ward and it's listed under abilities now :D I went ahead and re-uploaded the ward and figured it'd be good to let people know in case they missed the update.

    637x358.resizedimage
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    oh snap, custom animation support. My body is ready. :thumbup:
  • bladeshot
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    bladeshot polycounter lvl 5
    Wow something strange with workshop. Banana snowballed pretty hard: 1200 votes in less than 24 hrs, 92% of positive votes, was reblogged by Wykrhm, RTZ tweeted about it, tons of comments of course and it's only on 4th page of most popular this week?
    I know that is joke item and it doesn't matter much but how's he is on 4th page just after this submission with 100+ votes? I mean some item have 3 or don't even have stars on 4th page.
  • penOr
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    penOr polycounter lvl 7
    @bladeshot

    I've only submitted a few items but it often seems like it updates positions in big waves, not very frequently. It'll probably jump straight to first page at some point soon
  • Sylei
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    Sylei polycounter lvl 5
    Well personally I am happy your banana is not taking a front page slot and hope it stays that way !
  • Shock
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    Shock polycounter lvl 5
    its about the % also. 92% is not so good.
    the top 6 slots of page1 mostly need 97-99%. still it is possible to get on page1 (bottom or middle) with a lower % item if u just have shitloads of votes and its ur submission day 2 or 3 already.
  • bladeshot
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    bladeshot polycounter lvl 5
    Sylei wrote: »
    Well personally I am happy your banana is not taking a front page slot and hope it stays that way !

    Well I don't have intention of taking over front page. I'm just curious about way how workshop works now.
    Or did my banana rustled your jimmies? :D
    24607622-jpg.22945
    Shock wrote: »
    its about the % also. 92% is not so good.
    the top 6 slots of page1 mostly need 97-99%. still it is possible to get on page1 (bottom or middle) with a lower % item if u just have shitloads of votes and its ur submission day 2 or 3 already.

    Wow I didn't know that percentage is that high on top 6. Thanks
  • danpaz3d
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    danpaz3d polycounter lvl 7
    I don't mind lol submits, as long as Valve do go on crack and approve them....


    wait_wha.gif
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    svpu5Ds.png
    random sniper concept
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    danpaz3d wrote: »
    I don't mind lol submits, as long as Valve do go on crack and approve them....


    wait_wha.gif

    *new meta
  • bladeshot
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    bladeshot polycounter lvl 5
    svpu5Ds.png
    random sniper concept

    oh I like that design very much. You should definitely make set out that idea
  • [Square]
    Hi All,
    d2d94818ac.png
    Hoping to collab with someone on my Ancient Pine Treant Protector Set.
    Drop me a PM or add me on steam if you are interested :)
  • Vovosunt
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    Vovosunt polycounter lvl 4
    I would personally really love to have that banana in game EMuVnBI.png
  • Aitnar
    Hello all! Here is my completed helm for the October competition. :) Hope you all enjoy it! Give it a thumbs up if you like it! Thank you.

    Death's Crown by Aitnar

    Ktz1n1a.jpg
  • Hudston
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    Hudston polycounter lvl 10
    danpaz3d wrote: »
    I don't mind lol submits, as long as Valve do go on crack and approve them....


    wait_wha.gif

    I'm personally hoping that they gather up novelty items and temporarily apply them to all heroes on April 1st.
  • vertical
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    vertical polycounter lvl 9
    Hudston wrote: »
    I'm personally hoping that they gather up novelty items and temporarily apply them to all heroes on April 1st.

    Similar to TF2's Halloween event. For a week perhaps. Joke Items tag 2015 :thumbup:
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    Hudston wrote: »
    I'm personally hoping that they gather up novelty items and temporarily apply them to all heroes on April 1st.

    I'd be all for this knowing it's just one step closer to the TF2-fication of Dota2. And one step closer to my rubber ducky morphling belt. :thumbup:
  • Shock
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    Shock polycounter lvl 5
    i was today told by a pro tourney with more then 25k pricepool that valve rejected ALL my sets from the workshop for a ticketbundle, since they all contain custom particle effects and / or custom abilitys. anyone knows what is again going on in volvo base?
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    Shock wrote: »
    i was today told by a pro tourney with more then 25k pricepool that valve rejected ALL my sets from the workshop for a ticketbundle, since they all contain custom particle effects and / or custom abilitys. anyone knows what is again going on in volvo base?

    My only guess is now particles are set for pro tourneys with larger prizepools, maybe 25k doesnt cut it for custom particles. But what I dont understand is if the particles are the problem, why can't they ship it without particles?
  • KatArt
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    KatArt polycounter lvl 5
    @Shock very sadly to hear that kind of information , just started digging into this direction , nonetheless i'm 1 step closer to final.

    In fly version he will stand on the dragonfly)
    Any suggestions on particles? is it relialble ? or better just avoid them...

    JslTyV.gif

    and if some 1 know what kind of bug , that fly anims on fountain area has broken cycles ?and they are good on any other place of the map. is it fixable via ingame importer or only wia qc?
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    KatArt wrote: »
    Any suggestions on particles? is it relialble ? or better just avoid them...

    My stance on particles has always been this; if the design can function without the particles, why include them? I wouldn't shoehorn anything into the submission if it doesn't need it.
    KatArt wrote: »
    and if some 1 know what kind of bug , that fly anims on fountain area has broken cycles ?and they are good on any other place of the map. is it fixable via ingame importer or only wia qc?

    The only bug I know of is if you use the turret to kill the courier it will force the animation to play twice. Outside of that I've never encountered anything like that. Unless something broke in one of the more recent patches. :thumbup:
  • Konras
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    Konras polycounter lvl 12
    @Shock Question is if hosts of this 25k prize pool tournament can be trusted? I mean its always easier to blame Valve/set etc. I wonder why haven't they asked "why?" themselves in the first place. Also there is always a possibility that fully customized set is to much for 25k ticket.
  • mihalceanu
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    mihalceanu polycounter lvl 6
    Konras : I heard from tournament admins that valve acceptance rate is uber low now as a response for all the flooding of items from late .

    KatArt: yes , in the foutnain the idle anim has some issues until u get out of it , Its a rare bug , but I saw it on my couriers :).


    I finished a dagger for slark :) If anyone can drop a like <3
    940598BBC1F67E56703182B4DCF69669589EDDFF
    workshop link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=336860323
  • Channfree
    Anyone know what to do when you can't find the runmaya.bat file in the sdk exporter plug in for maya 2012? I have the right maya 2012 32bit
  • Shock
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    Shock polycounter lvl 5
    about the particles, in most of the cases those sets that were offered to them would have been totaly able to ship without the particle effect. one of those sets even has a second alt style for a slot that is not using a particle effect jsut in case that volvo may not like it. so i totaly wonder myself why they didnt want that. also my sets are normaly not overdone with mass effects, i allways try to use particles as decent as possible.

    about the tourney guys i trust them, i talked a long time with them and they were very honest with everything. they even told me that they also asked other artists for sets and will send valve a bigger list to pick out.

    valve then in reverse offered them to take a very simple set from a completly other artist that name i dont wana drop here now. that set is also technicly rly clean, but designwise totaly boring.

    after talk i talked with vayne about the situation and then he told me that he had also a discussion with another tourney guy who told him something equal - that valve has a problem at the moment with particles. (what i consider as total joke according to those new particle sets ingame)
  • ChiZ
    @Shock: I wouldn't worry too much about it if it's the quality of your work, or whether or not Valve appreciates it that you're concerned about.

    I've heard a lot of weird stories about Valve and ticket submissions, and they rarely correspond to how submissions are usually evaluated and accepted.

    Valve might be more interested in shipping your sets in regular treasures or other formats where they have enough time to implement your particles/icons.

    Tickets bundles tend to be "rushed" into the store because of limited time frames, and while they may have really liked your sets, they might have thought it best to save them for something more substantial.

    Of course, they would never tell you that, but I wouldn't beat myself up over it. :)
  • Channfree
  • Konras
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    Konras polycounter lvl 12
    @ChiZ + you said exactly what I was trying to. Shock be positive. I also think that Valve don't want you to lose possible revenue from complex sets. To be honest I have weird feeling that tournaments other than those most renown are selling really badly :/ Well data seen on Cyborgmatts prize tracker page only shows that tickets sells in high or low numbers, there are no mid values.
  • ChiZ
    Yeah, I've been turning down quite a few ticket bundle offers lately. There just seems to be more and more of them, and while I'd love to have sets in the game, the %s these organizations are offering are generally insanely harsh to artists and often non-negotiable. I understand they need to make a profit, but it really feels close to asking me to give my work away sometimes.

    Their methods of attempting to acquire your sets can also be pretty insulting, and/or headache inducing. I've had organizers go behind my back and make offers to other artists to use as leverage to negotiate lower %s, and it's just uncomfortable to deal with overall.

    The above, coupled with how little they tend to sell, kind of turned me off from the whole thing.
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    ChiZ wrote: »
    Yeah, I've been turning down quite a few ticket bundle offers lately. There just seems to be more and more of them, and while I'd love to have sets in the game, the %s these organizations are offering are generally insanely harsh to artists and often non-negotiable. I understand they need to make a profit, but it really feels close to asking me to give my work away sometimes.

    Their methods of attempting to acquire your sets can also be pretty insulting, and/or headache inducing. I've had organizers go behind my back and make offers to other artists to use as leverage to negotiate lower %s, and it's just uncomfortable to deal with overall.

    The above, coupled with how little they tend to sell, kind of turned me off from the whole thing.

    Well, I am being desperate now and have accepted to bundle my Sven set: http://steamcommunity.com/workshop/filedetails/?id=305641368 to a 1.5k-3k tournament for a 50/50 cut. I know I will get peanuts from it but at the going rate of accepted set and no singles anymore, I will just accept anything that comes my way.
  • danpaz3d
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    danpaz3d polycounter lvl 7
    ChiZ wrote: »
    Their methods of attempting to acquire your sets can also be pretty insulting, and/or headache inducing. I've had organizers go behind my back and make offers to other artists to use as leverage to negotiate lower %s, and it's just uncomfortable to deal with overall.

    The above, coupled with how little they tend to sell, kind of turned me off from the whole thing.


    That's disappointing to hear. These kind of situations push away pro work, which is why it seems like much lower quality designs have been accepted. But I guess that's how it is, the more people get involved, the trickier the project is.



    On an unrelated topic, is there a way to upload stuff to the workshop without anybody seeing it? Does the public/private stuff prevent it from showing on the workshop page?
  • ChiZ
    Vayne4800 wrote: »
    Well, I am being desperate now and have accepted to bundle my Sven set: http://steamcommunity.com/workshop/filedetails/?id=305641368 to a 1.5k-3k tournament for a 50/50 cut. I know I will get peanuts from it but at the going rate of accepted set and no singles anymore, I will just accept anything that comes my way.
    50/50 isn't that bad, I've been offered 25/75 more times than I care to recite... :/
  • agito666
    tumblr_nejwhnvK6F1sxkih7o1_1280.png

    more progress of head gear of VS i making for Xtinct. :)

    i need to watch back Star Wars's Queen Amidala/ Padme for more idea . >_<
  • Shock
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    Shock polycounter lvl 5
    thanks for ur feedback guys.

    @agito B is rly good
  • bounchfx
    B is awesome. I love it.

    A reminds me of Roshan haha
  • bladeshot
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    bladeshot polycounter lvl 5
    I like C more

    Oh heck no! Why would they do that?

    q2yTCk1.png

    If you'll to workshop from profile page you'll see this
  • Andyk125
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    Andyk125 polycounter lvl 4
    Shock wrote: »
    i was today told by a pro tourney with more then 25k pricepool that valve rejected ALL my sets from the workshop for a ticketbundle, since they all contain custom particle effects and / or custom abilitys. anyone knows what is again going on in volvo base?

    There are more and more tournaments these days, and I can imagine Valve maybe wants to take a new direction on the whole tournament bundles. If you ship every tournament under 25k with a set with particles it migth be a lot of work for them. Mainly because the tournaments often are really late to ask about bundling a set or item.

    Also your sets look very good shock, they will probably get into a chest anyway ;)

    I'm finally trying to make my own first set with custom particles, as long as Valve doesn't stop adding sets with particles :p

    I do think some sets are completely over the top on particles etc. these days it seems u need to expand your set with particles, custom ability icons, loadingscreens and everything otherwise they won''t be popular enough. If that continues the game will get more and more complex and maybe that's something Valve isn't looking for. Especially on teh rate that sets are being uploaded to the workshop. How far do u need to go to make something really new and exited, isn't a good design enough enymore?

    @mihalceanu: Nice dagger, looks really nice and clean!
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