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  • kite212
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    kite212 polycounter lvl 16
    What's up with the fake ears?

    Yeah I'm not a fan of the ears, but like the rest
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Konras wrote: »
    Were hidden inside helmet all the time!
    Are you trying to recreate the success of catdrow?
  • Tvidotto
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    Tvidotto polycounter lvl 9
    multitud3 wrote: »
    hey guys, sorry to c-c-combo break the thread with an unrelated question, but here goes... i asked in another thread, but does anyone know if it's possible to create custom spirits for brewmaster's ulti? if so, even if through some shady means, could you point me in the right direction?

    back on topic: all i know is that i'm sad my stuff hasn't been getting in recently :(

    its always possible, but if its not on the ingame compiler you will need to compile by yourself, which is not as simple as just filling some files in.

    its also possible to get accepted, my first couriers,spirit of calm and gleaming seal weapon for PA are custom compiled
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    @Konras I like the set, but I'm not so certain about the ears, to me it seems like they are just a tad too far down, and that looks a bit too odd to me. other than that it's pretty neat^^
  • vertical
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    vertical polycounter lvl 9
    Question: How do you guys go about baking the inside of mouths?
  • Anuxinamoon
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    Anuxinamoon polycounter lvl 14
    Konras that set looks wicked now. Ears though feel a bit fat, to thick in the cartilage or something. Almost more like blue horns than ears. If you can spare it, more definition is needed.

    Vertical, separate mouth inside from body, split top and bottom, split teeth and tongue. If ray cast fails, make cage.
  • EmAr
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    EmAr polycounter lvl 18
    vertical wrote: »
    Question: How do you guys go about baking the inside of mouths?

    This thread has some nice info too:

    http://www.polycount.com/forum/showthread.php?t=104557
  • Tvidotto
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    Tvidotto polycounter lvl 9
    Konras wrote: »
    Ok so after reading your suggestions I tried to fix some issues. Please let me know what you think about it now :)
    I have redone masks. Toned down secular. Made shadows and ao more deep. Added brighter green on some parts to make some point of interest, especially shoulder "wings". Added alpha on her hair and cape.
    Maybe changes are not dramatic but in my opinion you guys pushed me in direction that I would not go alone. Thanks!

    uPdT8sr.jpg

    the ingame pics looks really nice man, good work

    something that bothers me a little are the ears, i cant say well for those images, but they look too low on the head, normally the highest connection with the head is on the eyeline and yours looks a little under it. Other then that looks really nice =]
  • Tvidotto
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    Tvidotto polycounter lvl 9
    vertical wrote: »
    Question: How do you guys go about baking the inside of mouths?

    i normally use a cage to bake so i can tweak my cage to fit inside of the mouth without overlapping. if you want you bake several maps without a cage but with different distance and later join then on photoshop
  • vertical
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    vertical polycounter lvl 9
    Thanks for the info!
  • Konras
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    Konras polycounter lvl 12
    Here is the side view for ears. Maybe a tiny little bit to low.
    Vf3dgIj.jpg
    Vlad we all know cats have ears on top of their heads :)
    But seriously now I like the ears so they will have to stay :D Maybe they are little to massive, however I like that they are visible from ingame view.
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Yeah I think you should still move them a bit more up, since your ears are quite a bit taller than human ears. :P
  • kite212
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    kite212 polycounter lvl 16
    Konras wrote: »
    Here is the side view for ears. Maybe a tiny little bit to low.
    Vlad we all know cats have ears on top of their heads :)
    But seriously now I like the ears so they will have to stay :D Maybe they are little to massive, however I like that they are visible from ingame view.

    That image makes me like the ears even less. They are just stuck on and sitting on top of the hair, and dont look to be coming out of the hair. I also personally don't like the pointy ears on dota heros, like the last Windrunner set added, just looks out of place
  • MugenMcFugen
    Konras wrote: »
    Here is the side view for ears. Maybe a tiny little bit to low.
    Vf3dgIj.jpg
    Vlad we all know cats have ears on top of their heads :)
    But seriously now I like the ears so they will have to stay :D Maybe they are little to massive, however I like that they are visible from ingame view.

    Problem is it looks like they are glued on the hair rather than going trough the hair. :V
  • BladeofEvilsBane
    Sorry to keep harping on this, but I think it would just look better if you could use the area you're using to cover up her seam to make fake skin that connects to the ear to make it look more natural. I'm not bothered by the dark line behind the ear at all, but I am bothered by it looking like you're intentionally trying to cover it up instead of having a realistic design of how hair contours around the ear. I'm just concerned that instead of people pointing out your previous set being "clown-like" that they'll turn their attention to the hair instead, eclipsing the work you've done already. I SAY IT BECAUSE I CARE, DAMN IT. <3

    6M8Octl.jpg
  • cottonwings
    .... I SAY IT BECAUSE I CARE, DAMN IT. <3

    I-It's not like I want to help you a-anyway... baka...

    u1EOmLM.jpg

    Sorry Blades that I used yours as a template (I care too <3) Here's my suggestion, explained in the pic above. The hair tucked under the helmet is touching the scalp dangerously close, sooooooo yeah~
  • Konras
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    Konras polycounter lvl 12
    Wow, detailed feedback guys, I did not suspect that. My worst enemy was her hmm brown hood :D Here is the image:
    7exv0rz.png
    I would totally go for something like Cottonwins showed, however that would require overlay for her jaw and that would not work out well, at least not better than it is right now. This hair was only possible way for me to cover her ears area and still show the ear. Thought decision.
    It looks good on promo hmm, but probably because Madzia did better job than I did on model itself :/
    MWNRocs.png

    I would just wish her head would be just skintone :(
  • Tvidotto
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    Tvidotto polycounter lvl 9
    Konras wrote: »
    Here is the side view for ears. Maybe a tiny little bit to low.
    Vf3dgIj.jpg
    Vlad we all know cats have ears on top of their heads :)
    But seriously now I like the ears so they will have to stay :D Maybe they are little to massive, however I like that they are visible from ingame view.

    you are right with the ear, my bad with the false alarm

    and that brow hud... had some headaches with that too. some heroes should not have that to give us a little more freedom..
  • Sukotto
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    Sukotto polycounter lvl 8
    From the TI4 FAQ on the Dota site:

    Q. I’m a Workshop Contributor, will there be a place for me at the International?
    This year we’ll be setting aside a larger space for Contributors to meet fans, work together, and show off their creations. If you’re interested in participating, we’ll have a signup space for you soon. In the meantime, make sure you purchase your ticket when they go on sale on Friday.
  • marul
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    marul polycounter lvl 7
    Sukotto wrote: »
    From the TI4 FAQ on the Dota site:

    Q. I’m a Workshop Contributor, will there be a place for me at the International?
    This year we’ll be setting aside a larger space for Contributors to meet fans, work together, and show off their creations. If you’re interested in participating, we’ll have a signup space for you soon. In the meantime, make sure you purchase your ticket when they go on sale on Friday.

    Q. I only have one set in the game since last year (yeah i'm lazy) and I've never been to United States before in my life (so i'll probably need help with the visa). Do I count?
  • kite212
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    kite212 polycounter lvl 16
    marul wrote: »
    Q. I only have one set in the game since last year (yeah i'm lazy) and I've never been to United States before in my life (so i'll probably need help with the visa). Do I count?

    I don't see why you wouldn't count :thumbup:
  • Tvidotto
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    Tvidotto polycounter lvl 9
    kite212 wrote: »
    I don't see why you wouldn't count :thumbup:

    this! you ARE a contributor, dont see any reason to not say so

    awesome guys, we will have a place for everyone! =]
  • PoPcorn
    I am really happy that it seem the workshop at this years TI4 will be open to everyone.
  • Delth
    Xajai wrote: »
    Have been toying with an invoker ward idea, last night i finally did some 3d and paintover, could look cool. I might rework the base, and add some thicker books for readability purposes, any ideas or comments?
    GtGMzW6.jpg

    Pretty sure Invoker doesn't need books, he just memorizes everything :p
  • TommyTehZombie
    Anyone know if theres any solid custom particle tutorials for Dota 2 items yet? I know theres no "official" support for it yet but theres a bunch of stuff thats been submitted using custom particles.
  • darkkyo
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    darkkyo polycounter lvl 6
    Anyone know if theres any solid custom particle tutorials for Dota 2 items yet? I know theres no "official" support for it yet but theres a bunch of stuff thats been submitted using custom particles.

    I've been trying to figure it out forever and I still can't. Making particles isn't the hard part.. implementing them and seeing them in-game is just about impossible. And those with the knowledge aren't willing to make tutorials or even hint at how to figure it out :(
  • OniLolz
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    OniLolz polycounter lvl 13
    We are making a set for Clockwerk! Still WIP
    This guy is so fun to make cosmetics.
    I ripped the model from the files. You can download it here

    7Vgv8.jpg
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    solid sculpt, looking awesome!
  • Zipfinator
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    Zipfinator polycounter lvl 9
    darkkyo wrote: »
    I've been trying to figure it out forever and I still can't. Making particles isn't the hard part.. implementing them and seeing them in-game is just about impossible. And those with the knowledge aren't willing to make tutorials or even hint at how to figure it out :(

    I'm having some custom particles done for an upcoming project probably and can see if we can put together a step by step tutorial over the process of creating the particles for it. The reason I've been a bit hesitant is because once the official tools and support comes out for custom particles the tutorial will be pretty much useless, but I'm not sure if that will be weeks or months.
  • Hawt Koffee
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    Hawt Koffee polycounter lvl 13
    Hwh9eRv.png
    Clockwerk head sculpt, retopo shouldn't take too long.
    flexes should be fun
  • bounchfx
    Clockwerk head sculpt, retopo shouldn't take too long.
    flexes should be fun


    do you know of a link anywhere I could learn how to do the FLEX shapes? It pretty much killed all the momentum of my void set so long ago. Haven't figured it out since :(
  • Tvidotto
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    Tvidotto polycounter lvl 9
    darkkyo wrote: »
    I've been trying to figure it out forever and I still can't. Making particles isn't the hard part.. implementing them and seeing them in-game is just about impossible. And those with the knowledge aren't willing to make tutorials or even hint at how to figure it out :(

    looks like you are acusing people of not sharing the knowlege =]

    i have a suggestion, open one particle, edit and save. That is probably what 90% of the guys are doing
  • Rocket_Science
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    Rocket_Science polycounter lvl 8
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    CK set WIP
    They told me i could be anything, so i became a grill.
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    They told me i could be anything, so i became ZURG.

    quote faking :P
  • Rocket_Science
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    Rocket_Science polycounter lvl 8
    They told me i could be anything, so i became a grill.

    Oh, thanks man :)
    Just tell me when to start laughing <3
  • darkkyo
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    darkkyo polycounter lvl 6
    Tvidotto wrote: »
    looks like you are acusing people of not sharing the knowlege =]

    i have a suggestion, open one particle, edit and save. That is probably what 90% of the guys are doing

    Not trying to accuse anyone.. Just saying that such knowledge is known to some but hasn't been shared yet, as if it's currently too sacred for the workshop masses :P it's also possible that those who know just don't make tutorials. I just find it weird that there have been many workshop items with custom particles made and added over the last year yet there is literally no common knowledge anywhere about how to do such a thing. I admire those who have the know how to get particles in-game

    As for your suggestion, not everyone has a particle effect for the item slots you want to make particles for... and implementing new particles for heroes that don't use them seems like it takes updating server-side code.
  • Andyk125
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    Andyk125 polycounter lvl 4
    OniLolz wrote: »
    We are making a set for Clockwerk! Still WIP
    This guy is so fun to make cosmetics.
    I ripped the model from the files. You can download it here

    7Vgv8.jpg

    Looks amazing, great sculpt! I only feel that the mustage makes the set feel a bit rediculous, it looks fun but I almost can't take my enemy serious when he walks up to me with that mustage :)

    Started working on a weapon for Warrunner, the poly limit's are a bit rediculous, it would have been a better way to make him for Axe but he allready got to much ingame.

    Let me know what u guys think!

    ntm21Bf.jpg
  • Andyk125
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    Andyk125 polycounter lvl 4
    MdK wrote: »
    That's an awesome bake Andy, it's only unfortunate he doesn't hold the grips correctly.

    Thanks MDK. Yes I know, the problem is that with every attack and animation he holds it different so when idle he holds it almost at the bot, at his attack it's in the middle and the top one isn't correct. So I needed to make some consessions, a wrap around the base completely looked too simple.

    I think I'l skin the weapon a bit lower, so the bottom hand will come out a bit better, but as u can see with the running animation it's perfect. Here's a preview of the idifferent animations:

    fCz4vLZ.jpg
  • Tvidotto
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    Tvidotto polycounter lvl 9
    darkkyo wrote: »
    Not trying to accuse anyone.. Just saying that such knowledge is known to some but hasn't been shared yet, as if it's currently too sacred for the workshop masses :P it's also possible that those who know just don't make tutorials. I just find it weird that there have been many workshop items with custom particles made and added over the last year yet there is literally no common knowledge anywhere about how to do such a thing. I admire those who have the know how to get particles in-game

    As for your suggestion, not everyone has a particle effect for the item slots you want to make particles for... and implementing new particles for heroes that don't use them seems like it takes updating server-side code.

    im trying to help you get to the answer for your questions without the need of someone to create a tutorial for you

    if not all the slots have a particle effect, try to find were in the files the particle effect are defined/triggered.

    And a suggestion, next time try asking first instead of saying that people "aren't willing to make tutorials or even hint at how to figure it out"
  • darkkyo
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    darkkyo polycounter lvl 6
    Tvidotto wrote: »
    im trying to help you get to the answer for your questions without the need of someone to create a tutorial for you

    if not all the slots have a particle effect, try to find were in the files the particle effect are defined/triggered.

    And a suggestion, next time try asking first instead of saying that people "aren't willing to make tutorials or even hint at how to figure it out"

    I did a lot of digging and modifying awhile back but nothing ever worked for me. closest I got was a ton of red X's flowing out where the particle should be.

    I'm sorry... I have asked several times here in the past and nobody was willing to give any useful advice, even those who knew how to do it(so it just seemed like people were being mute about it). well thanks anyways...
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Tvidotto wrote: »
    And a suggestion, next time try asking first instead of saying that people "aren't willing to make tutorials or even hint at how to figure it out"
    That's kind of dickish. Instead of actually laying some groundwork, maybe telling him where to find the info you're just like: "Tsk, figure it out yourself, nobody is required to tell you this secret knowledge we hard working artist researched for so long".

    Don't worry Darkkyo, once there's some free time we'll put something up on the workshophatemachine!
  • darkkyo
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    darkkyo polycounter lvl 6
    Don't worry Darkkyo, once there's some free time we'll put something up on the workshophatemachine!

    Awesome! Your Anti-mage particle tutorial was really great and helpful but it obviously didn't apply to what I was trying to do, so I really look forward to one about this topic.
  • belkun
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    belkun polycounter lvl 7
    That's kind of dickish. Instead of actually laying some groundwork, maybe telling him where to find the info you're just like: "Tsk, figure it out yourself, nobody is required to tell you this secret knowledge we hard working artist researched for so long".

    Don't worry Darkkyo, once there's some free time we'll put something up on the workshophatemachine!

    Yup, that dickish attitude is really irritating.

    Anyway, if you manage to put up a simple guide or something of the sort about particles it would be really really awesome! Right now some people treat it like forbidden knowledge, as if they need to dissect the whole engine themselves to learn how to do it. The air of superiority some people exhale here is almost palpable.
  • Akaime
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    Akaime polycounter lvl 4
    CK set WIP
    wzIQDN0iQ44.jpg
    I liked it! and has nothing to joke about, keep doin :thumbup:
  • TommyTehZombie
    Thanks for the info, looking forward to any tutorials you may or may not post Vlad =P
  • cottonwings
    cxoboeY.png

    I forgot I have this set lingering for a week, it's all about rose and macabre. I love to see Akasha closer to a monster girl theme, hence the usage of skin horns and fangs. As for now the wings and dagger aren't finished, however whoever's interested to model this let me know in the reply or contact me on steam, and I'll finish it as soon as I can (working on another hero set atm)! Would love to see this happen.
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Thanks for the info, looking forward to any tutorials you may or may not post Vlad =P
    I'll def dig my teeth into that as soon as possible.
  • Hudston
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    Hudston polycounter lvl 10
    I post this here because perhaps you guys can use it to stay motivated and continue making awesome stuff for the workshop. Don't give up!

    A bit late, but I just wanted to say thanks to you and everyone here for continuing to be an inspiration for me. I've been in a rut since the CNY event and what happened with my Speed Gaming courier, but I forgot just how positive an atmosphere there is here on polycount and you all continue to make me want to achieve things that I wouldn't otherwise have tried.

    Don't stop being awesome, k? :D
  • ShorkGamer
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