Hey Guys, what's Up.
I'm a tf2 conceptual artist and was recently challenged to make a dota 2 mount with what little knowledge of the game i had, so i ended up drawing up this mount that doesn't even go with the characters color scheme.
but i find drawing stuff for Dota too be a nice change from the tf2 stuff and i hope i can end up making some decent concepts, Here's something im currently working on with kite212:
Thought I'd like to tell you that you don't always have to have the same colors. Here's an example of a mount in the game.
They still feel so disjointed, as in they appear to belong in two different sets, or the bear is meant to be a standalone. I think altering the color to make the two match is enough to pull the whole set together.
Hey Helenek, got a little confused here. Do you think if i push the big one more to red it will be better?
Hey Tvidotto.
I'd say try pushing down the colours of the small panda instead, they booth look good but the red panda feels way to vivid in comparison to the big one.
Here's a quick example I did where I adjusted the bright orange on the back of the small panda to be more like the new colour of the big guy:
Also, do you have any plans for how they should glow when rabid is active? Just curious
guy, i received some feedback about the 2 models not looking like the are part of the same set and went asking for suggestions. Motenai suggested me to add more red to true form and i took some time to make the light bake more intense on the model.
DAY
NIGHT
Do you guys think its still lacking consistency?
Should i use more red on the trueform?
If not for the shoulder piece i would've had a hard time guessing what's going on here. Maybe it looks better in context, but while the bear is okay (though horribly disproportioned), the summon looks too much like a cat (and a courier) than bear. Combine this with looking like a courier and this really breaks the connection between the two, not to mention the use of completely different palletes and materials. Your summon is brighter than the brightest part of the trueform.
Finished the Phantom Assasin weapon I've been working on with Alextz91! Hope you guys like it, any feedback is appreciated and will take it in to account in my next item Give it a Like&Fav if you wish!.
Some WIP shots of a Puck set I'm working on with Arty for a tournament
Looking great! Getting back on track on my stuffs... this has been a long time coming with Potm, lots more to do, some finishing, some polishing, making other stuffs for it... but progress!
Hey Tvidotto.
I'd say try pushing down the colours of the small panda instead, they booth look good but the red panda feels way to vivid in comparison to the big one.
Here's a quick example I did where I adjusted the bright orange on the back of the small panda to be more like the new colour of the big guy:
Also, do you have any plans for how they should glow when rabid is active? Just curious
If not for the shoulder piece i would've had a hard time guessing what's going on here. Maybe it looks better in context, but while the bear is okay (though horribly disproportioned), the summon looks too much like a cat (and a courier) than bear. Combine this with looking like a courier and this really breaks the connection between the two, not to mention the use of completely different palletes and materials. Your summon is brighter than the brightest part of the trueform.
Thanks Vlad, but when you give feedback using words like "horribly disproportioned" its hard to take it seriously because i dont know if you are giving a real feedback or just want to express how much you hate everything
The headslot has a "Twilight princess" feel to it with those chunky interesting shapes but it really works!
I was a fan of the set to begin with but I think the rework definitely gives it a more cohesive aesthetic and that ingame angle looks great! The shoulders really draw the attention to that awesome hairdo.
The headslot has a "Twilight princess" feel to it which those chunky interesting shapes but it really works!
I was a fan of the set to begin with but I think the rework definitely gives it a more cohesive aesthetic and that ingame angle looks great! The shoulders really draw the attention to that awesome hairdo.
I agree! Really really love the headpiece, specially the ears, and the shape of the hair also flows really nicely. Also really like the pattern on the shoulders, weapon and cape. Awesome set!
I assume you will have some part to the back of the belt slot too, looks a bit breezy back there.
Make sure you don't get too ambitious with some of the slots you have there. Witchdoctor has quite low allowances for his LOD 1 specifically the;
Belt - 250
Back - 300
Head - 250
The negative space in the skulls means you could run into issues where you need to model the backfaces too considering players will be able to see through parts of the model. This can really impact the budget.
I'm not sure if I'm posting this in the right place... feel free to direct me elsewhere.
I'm currently getting this problem with my import to the workshop:
I reset the pivot to 0,0,0, reset xforms, mounted the poly to the bone, but I'm still getting this import error. Does anyone have an idea as to what might be causing this?
ps... aaa somehow I have lost alpha channel of hers cape...
Being nitpicky here and this might just be me, but I think the hair looks a little sideburns-y in the front, and I'm not sure if it's because the hair is separating them or not but the ears look (to me) to be slightly lighter than her skin. Also I think the shapes are really neat, but I think it could use some pops of color or something to give it areas of interest. Looking good though!
@Konras
I think the hair on the side of the head looks too much like sideburns, consequently it's not very attractive. The way the ponytail terminates looks strange and unnatural by coming to a flat stop. The silhouette for that part is different but not as dynamic as her other ponytails. For the cape, I think you should tone down the strength of the pattern a bit and make it look a bit more faded and maybe gradient it so it has a different strength at the top and bottom.
Just some of my thoughts. Keep going, it's much improved.
@Konras
I think the hair on the side of the head looks too much like sideburns, consequently it's not very attractive.
the sideburns are super cute! It doesnt feel like PA would be too concerned about expressing her femininity anyway
I think the sculpt could use some work to get a more natural flow of the hair as it's a little sterile/stiff, but the style is cute and fun which seems to fit the set's theme (and PA's character!)
@BladeofEvilsBane I am aware of a little hair problem but here take a look. Sadly PA don't have proper texture on her head, so even when I lengthen the hair part that was not "sideburn" it will not cover up the brown flat color This shape was more of a necessity.
@Andrew Yes I was also fun of red elements, but there was so many negative opinions on red that we have doped it completely. Violet could work also however I can see all those comments "looks like TA"
@Frump Yes her ponytail did not came out as I had imagine it. It was supposed to be cut straight like horse tail but now it looks like a balloon. I need to remove some specular from the end and make it darker that will help I hope. Also yeah good point with Cape pattern will also work on this.
@BladeofEvilsBane I am aware of a little hair problem but here take a look. Sadly PA don't have proper texture on her head, so even when I lengthen the hair part that was not "sideburn" it will not cover up the brown flat color This shape was more of a necessity.
@Andrew Yes I was also fun of red elements, but there was so many negative opinions on red that we have doped it completely. Violet could work also however I can see all those comments "looks like TA"
@Frump Yes her ponytail did not came out as I had imagine it. It was supposed to be cut straight like horse tail but now it looks like a balloon. I need to remove some specular from the end and make it darker that will help I hope. Also yeah good point with Cape pattern will also work on this.
@BladeofEvilsBane I am aware of a little hair problem but here take a look. Sadly PA don't have proper texture on her head, so even when I lengthen the hair part that was not "sideburn" it will not cover up the brown flat color This shape was more of a necessity.
Ah I see, that is a bit of a problem. I think vlad's suggestion is good, you might also consider bringing part of the helm up and around the ear to cover up that area. Also in terms of popping colors, the green in her eyes is really nice and is in her color palate, perhaps bring that out in her armor? Excited to see where you take this, I'm sure you'll figure out what works best for you.
Replies
Thought I'd like to tell you that you don't always have to have the same colors. Here's an example of a mount in the game.
Knightwerk! I'm liking this!
Who said it's for free ? besides friends can make it for free so...
Here is my Lina set, hope you'lll ike it
Red sorceress by Ozzymandias
Hey Helenek, got a little confused here. Do you think if i push the big one more to red it will be better?
I'd say try pushing down the colours of the small panda instead, they booth look good but the red panda feels way to vivid in comparison to the big one.
Here's a quick example I did where I adjusted the bright orange on the back of the small panda to be more like the new colour of the big guy:
Also, do you have any plans for how they should glow when rabid is active? Just curious
thanks, some additional thanks to anuxi for her tips on design and silhouette
not a drastic change but nicely subtle
link : http://steamcommunity.com/sharedfiles/filedetails/?id=244469287
Looking great! Getting back on track on my stuffs... this has been a long time coming with Potm, lots more to do, some finishing, some polishing, making other stuffs for it... but progress!
very obvious, look at the bottom logo. that is really "VOLVO" instead of VALVE :poly142:
Yeah one of those post before you read it all before you post moments :poly142:
Not bad
kite212
Looking good for now, I like hairstyle.
Screwonhed
LOL
another item from me guys )
Hair of the beautiful Mermaid
you are totally right, thanks sir!
going to do those changes
Thanks Vlad, but when you give feedback using words like "horribly disproportioned" its hard to take it seriously because i dont know if you are giving a real feedback or just want to express how much you hate everything
i cant imagine a fish human with fur, or samething like a snake grows fur XD
ps... aaa somehow I have lost alpha channel of hers cape...
The headslot has a "Twilight princess" feel to it with those chunky interesting shapes but it really works!
I was a fan of the set to begin with but I think the rework definitely gives it a more cohesive aesthetic and that ingame angle looks great! The shoulders really draw the attention to that awesome hairdo.
Working on a WD Set. :-D
Will be finished within this week! Pls giff mana and feedback!
Btw. I got my 1st avatar.
I agree! Really really love the headpiece, specially the ears, and the shape of the hair also flows really nicely. Also really like the pattern on the shoulders, weapon and cape. Awesome set!
Make sure you don't get too ambitious with some of the slots you have there. Witchdoctor has quite low allowances for his LOD 1 specifically the;
Belt - 250
Back - 300
Head - 250
The negative space in the skulls means you could run into issues where you need to model the backfaces too considering players will be able to see through parts of the model. This can really impact the budget.
STICK A BONE IN IT
xD
STICK A BONE IN IT YOU ARE DONE! xD
In reality tho your process with this piece, Shork, has been streets ahead of your past items. Just keep on, and learn from them as you go.
I wanna get dem colab.
I'm currently getting this problem with my import to the workshop:
I reset the pivot to 0,0,0, reset xforms, mounted the poly to the bone, but I'm still getting this import error. Does anyone have an idea as to what might be causing this?
I like the new redesign except the fact you pulled all the red out from the original, I really loved the inclusion of red in her color pallet!.
I think the hair on the side of the head looks too much like sideburns, consequently it's not very attractive. The way the ponytail terminates looks strange and unnatural by coming to a flat stop. The silhouette for that part is different but not as dynamic as her other ponytails. For the cape, I think you should tone down the strength of the pattern a bit and make it look a bit more faded and maybe gradient it so it has a different strength at the top and bottom.
Just some of my thoughts. Keep going, it's much improved.
the sideburns are super cute! It doesnt feel like PA would be too concerned about expressing her femininity anyway
I think the sculpt could use some work to get a more natural flow of the hair as it's a little sterile/stiff, but the style is cute and fun which seems to fit the set's theme (and PA's character!)
reminds the elvis hair XD
https://vine.co/v/MeDDA30D2U3
You know what today is yea?
@BladeofEvilsBane I am aware of a little hair problem but here take a look. Sadly PA don't have proper texture on her head, so even when I lengthen the hair part that was not "sideburn" it will not cover up the brown flat color This shape was more of a necessity.
@Andrew Yes I was also fun of red elements, but there was so many negative opinions on red that we have doped it completely. Violet could work also however I can see all those comments "looks like TA"
@Frump Yes her ponytail did not came out as I had imagine it. It was supposed to be cut straight like horse tail but now it looks like a balloon. I need to remove some specular from the end and make it darker that will help I hope. Also yeah good point with Cape pattern will also work on this.
@Artypi @Belkun Thanks! I am super happy you guys like it
@Vlad @agito trolololo
Feedback appreciated
the flame actually is purple colour :poly142:
okay joking,that is not real, it looks okay for me. flame is orange (like default CK)
Crosspost from my new thread
Ah I see, that is a bit of a problem. I think vlad's suggestion is good, you might also consider bringing part of the helm up and around the ear to cover up that area. Also in terms of popping colors, the green in her eyes is really nice and is in her color palate, perhaps bring that out in her armor? Excited to see where you take this, I'm sure you'll figure out what works best for you.
New Update on ma concept. I hope its now better.
Nice paintings.
Konras
Not bad , but she looks like a child, in my opinion, also agree with previous comments about the hair
agito666
She's one of her kind, hairy fish
was planned to put this collection into april fool...but i finished it in 2nd april...
anyway, get a laugh for this XDD