Motenai, your sculpts are just absolutely jaw dropping. Hope someday you release a video or something, because I'd really like to learn how you do some stuff. Beautiful work man, keep it up!
Motenai, your sculpts are just absolutely jaw dropping. Hope someday you release a video or something, because I'd really like to learn how you do some stuff. Beautiful work man, keep it up!
And I had been facing auto shut down problem when i try to preview my item ingame . bug ?
There is no way in hell that you can use anything like that, and i'm assuming you intended NURMS smoorhing, NURBS are actually curves that you can create surfaces with, but that would sound even weirder for something like Dota.
The general process you have to follow for these objects is:
1)create and highpoly geometry, with all the details you want.
2)create a lowpoly geometry tha follows the surface or the highpoly, this one will have to be very simple cause usually you have to stay under 500 polygons or so.
3)bake the details of the highpoly onto the lowpoly using tangent normal maps.
4)finish up with color textures and masks.
Someone has other workflows, but i think this is the very basic one.
There is no way in hell that you can use anything like that, and i'm assuming you intended NURMS smoorhing, NURBS are actually curves that you can create surfaces with, but that would sound even weirder for something like Dota.
The general process you have to follow for these objects is:
1)create and highpoly geometry, with all the details you want.
2)create a lowpoly geometry tha follows the surface or the highpoly, this one will have to be very simple cause usually you have to stay under 500 polygons or so.
3)bake the details of the highpoly onto the lowpoly using tangent normal maps.
4)finish up with color textures and masks.
Someone has other workflows, but i think this is the very basic one.
alright thanks , btw any 1 knows the auto close issue ? i cant even test the item ingame
Phew, my long time collaboration project has finally made it to the workshop. It was quite the learning experience! I'd appreciate your votes and support, thanks!
I love it
My first DOTA 2 Courier, Animation by Rahel Brunold
Would be nice if you could upvote it
Ohi !
Pardon me as i'm very noob to dota 2 workshop.
I try to make a shoulder model for Spirit Breaker. The original shoulder armor is 844 tris, yet the ingame importer allows only 450 tris for the shoulder slot ?
What are we supposed to do with 450 tris ? Half res of the original model... Isn't it kind of ridiculous ? Is there a workaround by compiling manually like for TF2 ?
Its said there that you have 850tri for LOD0(menu) and 450tri for LOD1(ingame).
This original model that you checked for sure was LOD0. Don't worry you will do something good in those limits for sure. In the end SB has far better tri limits than other chars, for example look at RIKI T_T.
Ohi !
Pardon me as i'm very noob to dota 2 workshop.
I try to make a shoulder model for Spirit Breaker. The original shoulder armor is 844 tris, yet the ingame importer allows only 450 tris for the shoulder slot ?
What are we supposed to do with 450 tris ? Half res of the original model... Isn't it kind of ridiculous ? Is there a workaround by compiling manually like for TF2 ?
Thanks !
You have to be with in the given budget, end of story. SB's shoulder lod0 has a limit of 850, and lod1 is the 450, so im guessing you are looking at lod0. Valve does not need to follow their rules for workshop, also there are tons of amazing SB pieces in game, well with in the budgets
Ok finally after such long time we have made new set. This time we decided to do something for Riki. I am sorry that I didn't post any in progress shots, however lately I have to much over my head. After I will sort out such basic life need as having proper internet connection for example I will for sure post here more regulatory... right now I am not sure who I hate more, myself or Unitymedia
So after working for a week on my set for Luna they made Gyro available, and i have been waiting for him for a long time. And now after working on gyro for a week they announce this awesome chinese event. Gonna start working on chinese sets for both Legion Commander and Ember Spirit right after im done with Gyro. I will post the concepts in my thread.
Though looking at all the amazing chinese concepts that have been posted, i probably dont stand much of a chance anyway :]
Anyway, here is my set for Gyro. Gonna start working on promo stuff now so if you have any critique, now is the time.
So after working for a week on my set for Luna they made Gyro available, and i have been waiting for him for a long time. And now after working on gyro for a week they announce this awesome chinese event. Gonna start working on chinese sets for both Legion Commander and Ember Spirit right after im done with Gyro. I will post the concepts in my thread.
Though looking at all the amazing chinese concepts that have been posted, i probably dont stand much of a chance anyway :]
Anyway, here is my set for Gyro. Gonna start working on promo stuff now so if you have any critique, now is the time.
:thumbup: I like it, only thing I might tweak would be the color map for the back rocket pods. Instead of the flame on that as well maybe have it just the metal color, but have the top shaded with dark grays to go with the look of it being blown out.
:thumbup: I like it, only thing I might tweak would be the color map for the back rocket pods. Instead of the flame on that as well maybe have it just the metal color, but have the top shaded with dark grays to go with the look of it being blown out.
Thanks. Funny how that was the one thing i wasnt sure about :]
It looks a lot different from what I would expect for Warlock, but I don't think it's a bad idea at all! Really interesting idea of having a cultist theme with goats and stuff, really creative. I only think you may have some problems getting it in-game, since it may be a bit too different from his default items, but I wish you the best of luck!
Thanks everyone. We are super happy everyone likes Riki. However yeah, its mostly Madzia's success probably with this promo image haha However yeah.. it seems people aren't much interested in Riki I guess haha judging from the amount of comments:D
@oDD I like this sword, its something new that bring freshens to design of his weapons, especially I like his ulti effect. @Hawkseye Great one!! Fits crazy nature of Gyro very well @MagnoHusein@belkun@Prostomogy Great weapons guys! @FudgieWudgie I am surprised to such good spring shaman. Really great design. To bad Vlad already did one day Chinese lion wards Anyway I am curious what you will design for wards/weapons/ @PoPcorn Grat set, but there is just to much going on on this promo image. Right summon and warlock's scepter are overlapping to much. Other than that great job!! Summon is definitely a win, best I have seen till now!! @Vayne4800 Looking good. However you can try to make those horns more detailed. Make cuts deeper and wider definitely so they will dead on better while normal mapped. @kite212 What... 200tris for an object that can fly after you for ages?:D Not fair at all. Despite harsh limitations its looking great. Keep it up.
Replies
I'm already releasing videos actually
http://www.youtube.com/user/motenai82
There are also the videos about this sword, from the very beginning. Tonight i'll upload the one for the texture.
Your work, as always, is absolutely wonderful, please keep pushing the bar up, so I can keep pushing myself harder :poly136:
Some progress of the stuff I'm working with kite! any thoughts guys?
And I had been facing auto shut down problem when i try to preview my item ingame . bug ?
You should have a standard polygon mesh that adheres to the tri limits, and your smoothing is done solely with smoothing groups, so no nurbs
i wonder how to make smooth curve with low tris
Vewy carefully. Like hunting wabbits.
On top of a Dumbo-esque Elephant courier, I'm also been finalizing animations on a really radical Snowman Ward.
If you'd like to see way more of that jazz, i'd be mighty flattered if you stopped by my thread and give some crit
I take it you have never done modeling for games? Look up normal mapping :poly121:
Well 2nd time , rather than normal map and polygon curves , no more alternative ?
http://steamcommunity.com/sharedfiles/filedetails/?id=206075388
vote if you like it!!
There is no way in hell that you can use anything like that, and i'm assuming you intended NURMS smoorhing, NURBS are actually curves that you can create surfaces with, but that would sound even weirder for something like Dota.
The general process you have to follow for these objects is:
1)create and highpoly geometry, with all the details you want.
2)create a lowpoly geometry tha follows the surface or the highpoly, this one will have to be very simple cause usually you have to stay under 500 polygons or so.
3)bake the details of the highpoly onto the lowpoly using tangent normal maps.
4)finish up with color textures and masks.
Someone has other workflows, but i think this is the very basic one.
what do you think about this guys? [this is weapon for alchi]
I love it
My first DOTA 2 Courier, Animation by Rahel Brunold
Would be nice if you could upvote it
Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=206126457
Polycount Thread http://www.polycount.com/forum/showthread.php?t=129302
[ame="http://www.youtube.com/watch?v=7q10ou7puWI"]DANGO - YouTube[/ame]
Concept by Sherlock:
Any critism is welcomed
Please leave a like/comment if u wish
http://steamcommunity.com/sharedfile.../?id=206141351
cheers
Pardon me as i'm very noob to dota 2 workshop.
I try to make a shoulder model for Spirit Breaker. The original shoulder armor is 844 tris, yet the ingame importer allows only 450 tris for the shoulder slot ?
What are we supposed to do with 450 tris ? Half res of the original model... Isn't it kind of ridiculous ? Is there a workaround by compiling manually like for TF2 ?
Thanks !
Here is requiment page for SB
http://www.dota2.com/workshop/requirements/Spirit_Breaker
Its said there that you have 850tri for LOD0(menu) and 450tri for LOD1(ingame).
This original model that you checked for sure was LOD0. Don't worry you will do something good in those limits for sure. In the end SB has far better tri limits than other chars, for example look at RIKI T_T.
You have to be with in the given budget, end of story. SB's shoulder lod0 has a limit of 850, and lod1 is the 450, so im guessing you are looking at lod0. Valve does not need to follow their rules for workshop, also there are tons of amazing SB pieces in game, well with in the budgets
Ok, thanks guys.
Sir Frosty by Godzy and Shock and Harry Boltz
plz be kind and leave us a like
greetings!
Anyway I hope you will like it. Traditionally Promo/textures/etc made by Madzia
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=206294799&tscn=1387656217
Konras: great job
I've finished my sword for Sven - Steam Workshop entry for this item
Though looking at all the amazing chinese concepts that have been posted, i probably dont stand much of a chance anyway :]
Anyway, here is my set for Gyro. Gonna start working on promo stuff now so if you have any critique, now is the time.
:thumbup: I like it, only thing I might tweak would be the color map for the back rocket pods. Instead of the flame on that as well maybe have it just the metal color, but have the top shaded with dark grays to go with the look of it being blown out.
Thanks. Funny how that was the one thing i wasnt sure about :]
I will fix it right away!
!! Thanks a bunch
Hey guys, did some quickie today. Idea was in mind and had to draw before I lost ^^
Amazing promo and a very original idea for the set, it surely has a lot of character put into it.
Great job
Critiques and suggestions are welcome as always
@Belkun: I like the shapes and colors on the Abbadon sword.
Here is my progress on CK weapon based on a concept from Noblebattlefly;
Would really appreciate feedback on the sculpt. Again, it isn't finalized but I got some detail in and the general shapes are done.
@oDD I like this sword, its something new that bring freshens to design of his weapons, especially I like his ulti effect.
@Hawkseye Great one!! Fits crazy nature of Gyro very well
@MagnoHusein @belkun @Prostomogy Great weapons guys!
@FudgieWudgie I am surprised to such good spring shaman. Really great design. To bad Vlad already did one day Chinese lion wards Anyway I am curious what you will design for wards/weapons/
@PoPcorn Grat set, but there is just to much going on on this promo image. Right summon and warlock's scepter are overlapping to much. Other than that great job!! Summon is definitely a win, best I have seen till now!!
@Vayne4800 Looking good. However you can try to make those horns more detailed. Make cuts deeper and wider definitely so they will dead on better while normal mapped.
@kite212 What... 200tris for an object that can fly after you for ages?:D Not fair at all. Despite harsh limitations its looking great. Keep it up.
Modeling by Nikey
Concept and texturing by Robo
Custon particles by Automedic
Ward animations by Prophet9
Nether Lord
Alt Version:
Blightfrore Raiment by Scuba Cat!