For the spring event we decided to go for Lina. Here is the concept that Madzia made. We are worried that we went too far with Chinese theme, and there is not much of a dota style left. What do you guys think?
someone suggested I add my sun sword to the spring event. I don't how much chinese looking entries have to be. Is the sun - spring connection good enough to enter? Any thoughts ?
Ok finally after such long time we have made new set. This time we decided to do something for Riki. I am sorry that I didn't post any in progress shots, however lately I have to much over my head. After I will sort out such basic life need as having proper internet connection for example I will for sure post here more regulatory... right now I am not sure who I hate more, myself or Unitymedia
I put my old viper set on the workshop page, I think it's allready 6 months old and I completely forgot about it. Updated some parts of it, and made a quick promo. Didn't wanted to spend to much time anymore, because the chance it get's ingame is realy small.
Also got a lot other work laying around, but they will be added after the Ogre magi set I'm making.
For the spring event we decided to go for Lina. Here is the concept that Madzia made. We are worried that we went too far with Chinese theme, and there is not much of a dota style left. What do you guys think?
I dont think its going too far, i absolutely love this concept :poly136:
The blade seems a bit too thick if it is indeed a blade, if not it almost seems too thin. It's riding that line right between being a blade and not being a blade that makes it seem a bit awkward.
Back from a trip to Montreal, holy shit snow, i prefer the -30's to that much snow thankyou.
Update on my pugna set, some awesome pugna sets just went on the workshop, but oh well, ill do mah best, drop by my thread and give me some critique if you have the time, thanks!
Hey. I'm new to this and I've started making some items for Luna. I'm having a lot of trouble with the in-game shaders though. I tried using the shader guide as reference and the shaders look perfect in maya using the Dota 2 cgfx shader I found on here but i can't for the life of me get it to look correct in game. Can anyone help me out?
Inside of Maya. It looks fine.
In-game it looks terrible. Anyone mind helping me out?
I was reading around and I found a potential fix that ended up working for me. I was using Maya 2014 and exporting the FBX with the 2014 exporter. I exported it over using the 2013 file format and it works perfectly now.
Looking to finish up this guy by the 1st. Whatdaya think??
I really like this! My only feedback is that his final flop onto his face at the end is rather abrupt and the energy going forward seems to come from nowhere. I would extend the animation time a little and when he lands have him sway back just a teeny bit before faceplanting, try to give it more of a cadence of land - sway - flop.
To be honest I missed a few steps along the way( such as sculpting), but in retrospect considering the lod0 limit was 450 tris, it didn't really matter too much.
What do you guys think?
I don't have any cool image or sentence, however I wish you all many successes both in dota2workshop and all stuff around it including personal lives haha!! Happy times!!
It's past 12 here, so... Merry Christmas everyone! May you and your family have a great celebration! Looking forward to more awesome creations later on
Hah! Finally worked up the courage to make an account here, right on time for Christmas. I've only been silently observing until now, but I can tell this is a great, kind and helpful community, and I hope I can be a part of that!
Merry Christmas folks, I think I'll rather enjoy my stay here.
Replies
quick sketch of luck charm for the china event
Great Promoshot!
I put my old viper set on the workshop page, I think it's allready 6 months old and I completely forgot about it. Updated some parts of it, and made a quick promo. Didn't wanted to spend to much time anymore, because the chance it get's ingame is realy small.
Also got a lot other work laying around, but they will be added after the Ogre magi set I'm making.
I dont think its going too far, i absolutely love this concept :poly136:
aand another WIP es wep:
The blade seems a bit too thick if it is indeed a blade, if not it almost seems too thin. It's riding that line right between being a blade and not being a blade that makes it seem a bit awkward.
More pics over here!
This is going to be so so good, keep it up!
Check it out here
http://steamcommunity.com/sharedfiles/filedetails/?id=207099662
Update on my pugna set, some awesome pugna sets just went on the workshop, but oh well, ill do mah best, drop by my thread and give me some critique if you have the time, thanks!
http://www.polycount.com/forum/showthread.php?p=1974190#post1974190
Started animating Hunter-Killers Mav the Mole courier. He's such a fun little guy to animate!
Off topic shameless plug of my latest submission -
Oxymask for Gyrocopter
Inside of Maya. It looks fine.
In-game it looks terrible. Anyone mind helping me out?
Here's a teeny tiny gif of elephants death:
Looking to finish up this guy by the 1st. Whatdaya think??
Here is what I did today, I am enjoying the new HLMV
I really like this! My only feedback is that his final flop onto his face at the end is rather abrupt and the energy going forward seems to come from nowhere. I would extend the animation time a little and when he lands have him sway back just a teeny bit before faceplanting, try to give it more of a cadence of land - sway - flop.
http://steamcommunity.com/sharedfiles/filedetails/?id=204622636
To be honest I missed a few steps along the way( such as sculpting), but in retrospect considering the lod0 limit was 450 tris, it didn't really matter too much.
What do you guys think?
- Mango
As for me here is a little holiday project, here.
But have fun for me
Merry Christmas folks, I think I'll rather enjoy my stay here.