I woke up one morning wanting to create a floral shop, and I knew I wanted something bright and inviting with a stylised touch. It was kind of therapeutic but at some point I had to pull myself away from the project.
It was an interesting experience where I get to play around with how to texturise the flowers, the scene was modelled in Blender, and substance for painting textures.
Personally I'm not too sure about using the HDMI but I would appreciate some feedback/tips to get some constructive feedback as I am lost in petals already
Fixed the cobble stone floor in mixer, I dont know why it wouldnt work well with designer, literally almost the same textures. Houston, now we have clear read!
Working on a new set of western characters. This is the first, a gritty,
ruthless town sheriff that brings in the bounties himself. Fully rigged
and all modeling done in Blender. Thanks for looking!
Daf
Created this environment to showcase my Sony a7iii model, I modeled it in blender using non-destructive methods. The environment was created using procedural methods - nodes, instances This was my first time using cycles, normally I use Unreal 4
Hi everyone ! I finally finished this big boy ! It was the kind of project that tended to drag on, I decided to finish it and I'm really happy with the final result Anyway you can see more on my artstation : https://www.artstation.com/artwork/XnxdqY