Hi everyone ! I finally finished this big boy ! It was the kind of project that tended to drag on, I decided to finish it and I'm really happy with the final result Anyway you can see more on my artstation : https://www.artstation.com/artwork/XnxdqY
This looks amazing! Would really love to see topology for this, as well as a brief breakdown. As a newer artist trying to work on my hard surface modelling, some explanations for how you got to where you are with this project would mean a lot.
This looks amazing! Would really love to see topology for this, as well as a brief breakdown. As a newer artist trying to work on my hard surface modelling, some explanations for how you got to where you are with this project would mean a lot.
If you want to see the topology you can look at it very precisely by using the inspector in the sketchfab viewer ( I on your keyboard).
About my workflow, it can be summed up by : a lot of subtool xD. I create my blockout by sculpting the main shape and then retopologize and separate every parts in zbrush (or maya). Then it is a lot of tweaking using zmodeler (creasing extruding etc. )
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This looks amazing! Would really love to see topology for this, as well as a brief breakdown. As a newer artist trying to work on my hard surface modelling, some explanations for how you got to where you are with this project would mean a lot.
If you want to see the topology you can look at it very precisely by using the inspector in the sketchfab viewer ( I on your keyboard).
About my workflow, it can be summed up by : a lot of subtool xD.
I create my blockout by sculpting the main shape and then retopologize and separate every parts in zbrush (or maya). Then it is a lot of tweaking using zmodeler (creasing extruding etc. )