




renanfab



Pinkfox


andrewmelfi





Just recently, I've finished this hairstyle asset. It's made with hair cards, fully game workflow, ready to use on a character. It was a study of both long hair anatomy and game workflow for this kind of assets.
It was also the first hair asset I made after I finished Johan Lithvall hair for games course over a year ago. And my workflow is based on his awesome techniques.
Feel free to check the artstation page for more images.
Artstation: https://www.artstation.com/artwork/Aq5VXy
All the cards placed by hand in Maya. Base textures made with XGen. Everything rendered with Toolbag 3.
Hope you like it!








karakan
With the release of the video game "Cyberpunk 2077", the public is currently having a renewed interest in cyberpunk aesthetics.
Cyberpunk is a genre of science fiction described as dystopia and hard science fiction. It often depicts the near future, with a technologically advanced society, overcrowded, dirty, cities, buildings as far as the eye can see.
In terms of vehicle design, cyberpunk is a direct derivation of the 80's sports car style: sharp lines, square headlights, very low vehicle.
So I went for it.
The vehicle is staged here in a rainy, foggy environment, with neon lights everywere. The inspiration is obviously the film "Blade runner", a monument of cyberpunk. All the pictures in the link below :
https://www.behance.net/gallery/107121089/Cyberpunk-car-concept





JohannDelestree


FredCM