Hi all! This is an environment piece based off a real bicycle rental shop that went out of business in Pulau Ubin, Singapore, done in unreal engine.
Bicycle rental shops are slowly closing off on the island, especially with the recent pandemic driving tourist traffic down. Hopefully this artwork will now let more people in the world know about the existence of these shophouses bicycle rental that existed on the tiny island of tiny Singapore.
I originally started this project in UE4, utilising RTXGI by Nvidia, and I've shifted over to UE5 ever since RTXGI became supported over there.
Most modelling were done in Maya, some in Zbrush. Some fabric made with Marvelous Designer.
Most textures are tiling/trim textures made in Substance Designer.
Some props are textured in Substance Painter.
All foliage assets are from epic store/megascans.
Hope you'll like it!
Artstation Link: https://www.artstation.com/artwork/VyY4BZ
Here's a process GIF from the various stages of the project:
Thank you for viewing!
High poly model of an Asker online fanart that I started during my last term at Think Tank online, mentored by J Hill. The cape was modeled in Marvelous Designer and the hair was groomed in Maya using Xgen. Everything else was sculpted in Zbrush.
Original artwork by artist Woo Kim.
Hope that you like it! :) Any feedback is appreciated of course :)
https://www.artstation.com/artwork/2qKReY
Hey everyone and welcome to the 78th Bi-Monthly Environment Art Challenge for the months of May and June!
This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the way so everyone can come away from the challenge with actionable points on which they can improve their craft!
Anyone is welcome in this challenge no matter your skill level! It's a test of your own ability not a competition between members. We're all here to improve as artists and learn from each other.
Flooded library by Tarmo Juhola
https://www.artstation.com/artwork/D5KgZ0
The Lost Grove by Neil Richards
https://www.artstation.com/artwork/oem14
Chicken Coop by Philipp Rademacher
https://www.artstation.com/artwork/YKzJyV
"Swale eaters": Fish chasers pathway by Mariia Tverdohleb
https://www.artstation.com/artwork/4blYRk
Please read all the rules before starting:
The goal is to learn and grow both artistically and in your ability to both give and receive critique, but don't stress about it and remember to have fun!
Good luck!
Just wanted to share a project I just finished, a wooden and bone sword in the Overwatch art style!
You can see the full Artstation post here: https://www.artstation.com/artwork/ArgAAX
I recently participated in a casual event called 'March of robots' where you make robots based on a daily word prompt. I resolved to just make as many as I could, life withstanding. All were made with Sketchup and rendered with Substance Painter or 3dsmax.
Hope you enjoy
"Signal"
"Darkness"
"Power"
"Danger"
"Machine"
"Tower"
"Thing"
"Future"
"Wall"
"Old"
A collection of the latest and greatest pieces from Sketchfab users
Updated lighting (still need to make some adjustments but i'm quite happy with where its at ATM)
Still need to do a lot of work as well as a general color grading past as well as tweaking some values (Some areas are still a bit dark cause my monitors are a bit too bright) As always any feedback or critique is massively appreciated :D
Here is my environment created in UE5 using Maya and Substance Painter. This is part of my project in the UA School where I am studying (videogame art).
Contact: alvarorode@gmail.com
A wine carafe from 1880, depicting Venus, Bacchus, and Cherubs in a festive motif. This jug taught me everything I know and many new swear words. Thank you to the best mentor and toughest brother around @nimlot26
For more images and videos:
https://www.artstation.com/artwork/3q8gN2