HI! this is my first post in this site! I made my first low poly model of a cat for a game I have in mind 422 tris & 128x128 texture I used a modified version of the Game Boy Color palette for the texture, and the model is rendered in 320x240 resolution. Hope you like it! =^-^=
@Its0urFate I agree, some large to medium details would help to give the wood some directionality and break up the now empty areas.
I got around to continue with the market stand. I chose to just model away and then map the faces to flat colors, a workflow I recently picked up from Alex_J's project. Also added some subtle gradients into vertex color. Rendered in Toolbag with a cell shader by almighty_gir. Unfortunately can't export a viewer with the shader.
Here's an example I did recently, based on the system here. You can get away with relatively few loops, depending on your usage. Up-close cinematics might need more, third-person over-the-shoulder cameras will need less fidelity. Unless the character will have its eyes closed for a lot of of the time, blinks etc. are too fast to pick up on any small issues. Note that the eyeball "pulls" at the eyelid - it's worth making these extra blendshapes for more convincing eye movement if you can.