As I said, the next step was to texture the whole hangar. I had around a dozen tileable textures to work with. It was a long process to assign each UV shell to a texture, and then scale, move and orient the shell depending on what I wanted with the textures. In the end, the textures feel kind of just put weirdly on the walls, but at least, I think that I have enough diversity, with the few textures I am working with. Furthermore, great lighting, emissive area and decals, kind of help to hide the repetition of the textures. They will be used for the whole station as well.
I have a good look at what will be the global result.
But now, I will have to do the same texturing process on every parts
of the station, so It will take a long time. Next updates will be a
bit slow, however If I finish this project, I will be very satisfied!
Feel free to give any feedback or ask any question if you have one!
Hi
everyone! I would like to present to you a project I am currently working on
with a friend. His name is Ianis Pignon, and he is a programmer, and my name is
Tanguy Oliveras, and I am a 3D artist. We are currently studying at the video
game school Créajeux in France, and this is our last year. Therefore this
project is kind of like an end degree project.
I am keen on science-fiction and futuristic games, so I am a huge fan of Star Citizen. Thus I am really looking forward to what the game will look like in the end. That’s why I mostly took inspiration from this universe for my project. The goal is to create a playable demo and we will try, with the little amount of knowledge we got, to be as close as possible to what Star Citizen offers.
We began this project for quite some time now, but I will try to give you the major updates and show you the different steps we are working on.
To give more details about the project: at the end of it, we would like to have a controllable soldier who can move around a hangar hanging to a space station. Then we could get onboard a spaceship and then fly around the space station. At first, we only aim to get those three assets (soldier, space station, spaceship) working together, and then we will try to have more and more features:
- Fully modeled spaceship, with interactive exterior/interior, including, the small cargo bay, the cockpit and the turret.
- Fully controllable spaceship within the cockpit or the turret, flyable around the space station, and armament equipped and ready.
- Fully modeled and animated soldier, including two versions ( full equipment, and equipment free for piloting the ship), including different camo skins, and including his armament ( assault rifle, pistol, sword )
- Fully modeled, full scale space station, with some parts detailed at human scale, including the main landing pads, where the main spaceship will be standing next to a hangar, and some rooms behind it, and some other larger or smaller landings pads, without a hangar, but connected to a corridor.
- Adding AI, including hostile ones for space combat, but also NPCs for quest giving.
Keep in mind that those are only long term objectives, and we may not have the time or the skill to do everything, but we will try to do our best.
If you want to see more of my work, go check my artstation : https://www.artstation.com/minder
But enough talking, here are the first screenshots of the blockout of the three assets!
Feel free to give any feedback or ask any question if you have one!
Eric Chadwick said:Any updates to share? Eager to see more from this project!
insert take-my-money meme here!
Appreciate the interest. Development has paused again. In short, a budget of several thousand $ is needed to properly realize the core gameplay. Without this funding, it simply won’t happen, despite previous attempts. I’m slowly working on gathering the necessary funds. Once the gameplay is developed to a greater extent (we'll go quiet until this is done), we’ll likely reopen Patreon and transition the project to a co-funded model with the support of the fan base.
okumuokore said:Hey everyone, checkout my first stylized realtime character and let me know what you think, thanks!
Arstation Link: https://www.artstation.com/artwork/EvnllK