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Marmoset Toolbag 4.03 Available Now!



Marmoset is proud to announce the release of Toolbag 4.03, a free update available to all Toolbag 4 users. This hefty update brings you RTX-accelerated real-time denoising, high-quality CPU denoising, pivot point editing, a dynamic light controller, new selection and texturing tools, and new interactive color sampling tools and pickers.

Take a closer look at these features and find out about many more improvements in our official 4.03 announcement.


EarthQuakeEarthQuake
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Re: The Bi-Monthly ENVIRONMENT ART Challenge | July - August (73)

Really nice selection of concepts here! Best of luck to everyone who decides to participate, and thanks for carrying on the tradition of this Challenge. :)
alytlebirdalytlebird
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Re: Chainperator

      For a such over the top character like Chainperator, chainsaw gauntlet is necessary, but it is quite not enough for the total devastation on the arena, so he got a drill mace.


      It is quite heavy, so I thought it would be cool if character will have some sort of pet-helper. So I explored the idea of rover with a stand for a mace.



      And over all we decided that time needed to model both those assets on reasonable quality level is too much, there are already a lot of stuff with the character(so stay tuned ;) ). And If I'm planning to do one of those things, it is better to unite mace and pet in to one character: drill-mace-bot


SigmatronSigmatron
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Re: The Bi-Monthly ENVIRONMENT ART Challenge | May - June (72)

I've been trucking away at the hard surface environment. I opted to use Megascans for the rocks and decals so I could stay focused on the bigger forms. I've got the materials for the houses ready to go so hopefully they should be fairly quick. Still have a ways to go but I'm happy with how it's been progressing so far. Definitely open to any critique anyone might have. :D



PinkfoxPinkfox
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Re: Show your hand painted stuff, pls!

Hi everyone :) This is a model I created and textured using Maya, Substance Painter and Photoshop. I used one of Florian Dreyer's concepts called 'Candy Farm Buidling' as inspiration.

https://www.artstation.com/artwork/q9nyvP


Re: Show your hand painted stuff, pls!

Hello all, this is my first post here, so I hope I am doing this correctly. This is the latest personal piece I completed after working on and off on it for a few months. It is based on the Bag End concept drawing by John Howe. You can see additional shots at my website below. Thanks.


whizbang70whizbang70
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The Bi-Monthly ENVIRONMENT ART Challenge | July - August (73)

Hey everyone, I'm excited to bring you the Bi-Monthly Environment Art Challenge for the months of July and August!

The challenge is open to anyone interested and at any skill level. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. We want to see your work! So keep going and finish those pieces!

Before we begin, one last thank you to @alytlebird for hosting these challenges for the past year and a half! The time you dedicated to hosting these challenges across those many months is most appreciated.

With everything out of the way it's onto the challenge!


- ENVIRONMENTS -

HARD SURFACE:
AI prog by Paul Trochu
https://www.artstation.com/artwork/ELo3Xe


STYLIZED:
The Cursed Bard Environment by Bryan van der Linden (Thank you to @Orbit for the suggestion!)
https://www.artstation.com/artwork/68o6Rw (Close-up of chair available in link)

- PROPS -

HARD SURFACE:
Invisibility Device mark 2 by Vasiliy Ivanov
https://www.artstation.com/artwork/EL5R68


STYLIZED:
Lumberyard Demo Stylized Props by Brian Yam
https://www.artstation.com/artwork/4Egq8



Please read all the rules before starting:
  • Try to post at least one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
  • Try your best to finish as much as you can in the time frame provided, but remember even if you don't finish by the end of the challenge we encourage you to keep pushing and finish your piece!
  • Post what you are working on in this thread so that way it's a more centralized place for advice and critique. Please avoid creating a new thread as we don't want to spam out the forums.
  • It is recommended to use a game engine to present your work. Unreal Engine, Unity, and CryEngine are very common engines that can be used but feel free to use any alternatives that you want. (Marmoset Toolbag is allowed as well)
  • Feel free to change up your chosen concept a bit if you want! Interpret these concepts to your liking, especially if your aim is to add storytelling elements.
  • If you finish your project and decide to post it to Artstation, make sure you give credit to the concept artist in the form of a link to their profile. Additionally, it is recommended to ask a concept artist for their permission to post a 3D piece based on their work before doing so.

Recommendations:

  • When you are just starting out making a scene, it can seem complicated or imposing. Take your time planning and blocking out, it will set you up for success later on. 
  • Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, don't be afraid to make it your own.
  • We strongly encourage you to go and look at other games and see how they make their assets as well as get concept art to give it your own feel.
The goal is to learn and grow both artistically and in your ability to both give and receive critique, but don't stress about it and remember to have fun!

Good luck!
PinkfoxPinkfox
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