Hello guys!
This is my WIP on the "Time Bomb". I am a 3ds max/Cinema 4D user but started playing with blender now which is fun. I will update you with the textured final one.
Tiles, you are repeatedly mixing up law (what gets written in the law books, and determines practices that are illegal), and court decisions. A new law doesn't require a previous court decision to go one way or another - it's the other way around. And cases in which a court decision then becomes the norm because the law is ambiguous is called a "precedent".
As a matter of fact, this is precisely why some defense lawyers are still interested in cases where they get to defend something immoral - because this can then outline a loophole in dire need of being patched later by a new law. If a murderer gets away freely thanks to a technicality, it becomes an incentive for new laws to be drafted, proposed and voted in.
The example of the French law about touched up models didn't require any court case either.
pior
Something is getting lost in translation here. No one is talking about "forbidding learning". The idea is simply to not use anthropological terms like "learning" and reframing it as "using" in order to get a clearer view on what's going on.
On law : law is not something that is divinely dictated and get set it in stone forever, otherwise all humanity would be stuck in dark ages doctrines.
Current laws may not be fitting to legislate on whether or not the data collection required for the existence of these datasets is an infringement of intellectual property or not. Since all law is subject to interpretation, in some case it may actually be. But the point to understand is that current law was drafted in a context when AI images generators didn't exist. It actually doesn't matter at all if the process is similar, exactly the same, or different from what humans do, this is completely irrelevant. What is relevant is that if enough people agree that such use of image data should be outlawed, then it could eventually become so. And new law on copyright protection isn't required to be triggered by a copyright infringement case settled on way or another.
For instance, tomorrow a given country could legislate that AI image generators need to come with a human-readable version of the dataset being used, and said dataset could be, for instance, subject to government approval before being released to the market, just like it is the case for food and drugs. I am not saying that this is the way it should be done of course - just giving one very simple example/scenario that only takes a minute to think about.
This is all very similar to human cloning : "Human cloning does nothing else than humans does. Just a bit more efficient and faster". Yet once it became a reality, laws evolved accordingly to express the will of the people on the matter of human dignity. Similarly to how in some countries it is allowed to have one's child gestated by someone else, yet in some other countries it isn't.
So when people present to you their reasoning as to whether or not this kind of art theft is/should be illegal, they are expressing their conviction and the direction they want the "artistic social contract" to go towards - one in which the unauthorized use of imagery in a data set used for image generation would be illegal. The fact that it currently is or isn't isn't the end goal of the conversation, it is the starting point.
pior
some volumetric ambient shading
the more adjacent "points" there are the darker the shading. It uses the boost rtree and then creates some spherical segments (basically and 18pt octahedron) to query the tree from each point summing and negating depending on the results you can vary the effect volume of each point and the segment range to vary the effect. I'm just randomly changing the points in the above example
Klunk
I remember those days. Polycount used to be a lot more freewheeling like that.
Sure it used to be "easier", at least for some people. But there's this thing called systemic bias.
Once you step outside the old way of doing things, and actually see all the embedded misogyny, homophobia, and racism, well you just can't unsee it anymore.
Personally I'd rather be a bit inconvenienced than to continue to reject & harm all the people who never fit into the old way, and just had to put up with all the bullshit all the time.
Fuck going back to that. DEI is a good thing, and it's been way too long time coming.
Eric Chadwick
It's not though is it.
DayZ - half the art is recycled from 2006 arma and it's buggy as shit . 7/8 years since standalone released and it's still growing new players
Minecraft - looks ropey as fuck, sounds awful . 11 years in and still growing.
Battlefield 5 - looked great, sounded great, failed because they forgot to put a game in behind the item shop
I'm pretty sure an expert could write a whole book about why those two examples still work after all this time.
I'm not an expert but I'll go out on a limb and suggest that their longevity and success is due to very solid and well thought out base gameplay loop and mechanics that have them been sensitively built upon with the aim of expanding the game for the player's benefit.
As opposed to the EA/Ubisoft approach of boring the player into buying stuff.
@Alex_J you kinda underestimate how small this industry at least on a very high level is. You don't have to know everyone, but knowing someone who knows someone is not unlikely. In the western market, at my age group i would say in 3d most people have gone through the "polycount school" chances are high that this alone forms a little trust between people.
This doesn't mean we know everyone in our agegroup world wide, but in the western market it's not like there are tens of thousands of people in leading positions. Its a few hundred.
If you check where someone worked, you will likely find someone you know who worked with that person before.
@Pep_mepla This looks so good! It is really nice to see such clean cuts. Its hard to tell if the proportions are the same, but maybe that isn't an issue.
The size difference between the concept art and your model are not matching up 100% imo, so there's some small adjustment I'd make but aren't anything major.
Blue lines indicate something that I think is a different size compared to the concept. For example the cylinder at the left end, looks to be longer than in the concept. The attachment above also appears to be much larger in your model, making the holes seem too small.
The concept art seems to be drawn in orthographic perspective so check proportions in that view as well in Blender.
Good luck! :)
WIP of the player character rework for my game project. Going to see how this plays with a stepped lighting shader and maybe an outline shader on certain parts of the mesh.
More can be found in my THREAD.
Bolovorix
@Kruskebunken this looks fantastic! I enjoyed reading your journey making this model, and it really shows the progress and the time put into it. The wood looks interesting. From the spec you can really feel the polish layer on top of the wood itself, like from this angle:
Great job!
YairMorr