Dear Polycount community,
I want to share some environment art including some breakdowns of my tribute to Berlin.
To get an idea for the whole environment I collected lots of images first and figured out the whole map layout. Once I got a clue about the dimensions and scale I started my first basic blockouts and light moods.
Next I concentrated on the main (hero) assets and finished 2-3 a day (except the escalator) in my free time. All meshes are modeled sub-d and converted to Nanite in UE5 later on.
I did a first texture pass to check if all assets working well together - as I later on jumped back on some to refine the textures a bit more.
After placing them I concentrated on lighting and post fx such as ColorGrading, Fog, Particles, Camera setups and Decals.
More props to see at
https://www.artstation.com/artwork/b5BOyr
Cheers,
Malte
Hi guys,
Happy new year!🤩
It's my first art in 2022, based on concept artist Baldi Konijn.
Please, check out my portfolio to see more details,
https://www.artstation.com/matheusoliveira
Thanks for your time!😉
yes. but its rare
i would love to have it on more projects
having control over the color of reflections besides using metalness is so much nicer for stylized stuff
3D Fan Art sketch based on the awesome concept of Alexandra Frantseva: https://www.artstation.com/artwork/LeeJoA
* More images: https://www.artstation.com/artwork/b505Kv