Artstation link: https://www.artstation.com/artwork/B34by6
Working on a female Sekiro lookdev character. more on my artstation https://www.artstation.com/artwork/zDrX6q
@Fabi_G This is so good!
So many people have inspired me to participate in the challenge by making such good art. I've procrastinated enough, definitely gonna join the Nov-Dec challenge. Can't wait!
Yahska
As always, there's some nice work from the lot of you during this challenge. I can't wait to see what's in store for November/December so I can finally be more involved in the challenge, instead of lurking.
@squarebender Thanks!
I've been super excited to watch the progress on your piece. My favorite thing about it is the golden chest and how the silhouette pops with the slight outline... I don't know if that is done by a toon-shader or not, but it is really cool.
At this point, I think a simple adjustment you could make would be to either tone down the intensity of the light that is shining on the golden chest or to darken the chest's base color so that it doesn't get washed out as much by the lighting (could look into lowering bloom settings as well). Being that it is the focal point of the scene, I want to be able to see the details more clearly... that is what stands out to me the most when I'm looking between your piece and the original concept.
wrd0mth
Congrats on finishing people - nice submissions! Enjoyed sharing with you and it pushed me to improve.
In the end, I tried a different, more dramatic lighting than in the concept. Still much to improve on assets, the scene and lighting. Maybe it will evolve into a vampire castle kit at some point.
But also looking forward to the next challenge!
Fabi_G
Thanks again for the feedbacks! I increased the wood roughness a bit to make it less shinier, also pushed up the wood grain a bit and adjusted my tint slightly to make it read more as wood. For the colors I went very subtly as I really like the color palette I have at the moment and don't want to mess it too much.
I made a quick UE5 scene to showcase the prop in an environment rather than just a solid color background ^^ (I used mainly quixel props and textures):
Here's the main render:
And the final mesh and texture (with my slightly more optimized uvs :p):
I'll still work a bit on it before putting it on artstation but I gotta say I'm quite happy with the way it renders!
simonBreumier

Vanlaere_Charly
just wanted to say: thank you @FrankPolygon its great that you put so much thought and work int your posts explaining this.