Hey all! I've finished this artwork! You can check it on my Artstation https://www.artstation.com/artwork/r9zD05. Thanks!![]()
Copyright is what legally determines ownership of your work - you automatically own the copyright to your work as soon as you create it - as long as you have proof that you've created the artwork. Generally, this would be the original source art time stamped with date of creation, but could also be credit on a commercial product, as well as known publication of the work - on your artstation page, social media accounts, including work in progress shots and things like that.
The crucial thing is you have to protect that copyright if someone infringes upon it. This means sending C&D/copyright takedowns in any instance that you see art theft. And if that doesn't stop the person who is infringing, you'll need to take the person to court to resolve the matter - and pay all of the legal fees etc.
Minting an NFT doesn't protect you in a legal sense or make it harder for someone to steal your work. It may make it easier to prove that you're the original owner of the work, however, this doesn't mean much unless you're prepared to file suit against the other party. Even in that case, it's doubtful whether a court would consider an NFT certificate meaningful or relevant.
Of course, I'm not a lawyer, so you should speak to a professional if you have concerns about art theft.
usually you would post a screenshot of your wireframe, since everything else is just guessing
and as far as i can see, the top isnt your only problem with htis, but here we go
the "secret" is not the tool, but knowing how materials work and react to the world interactions and beeing able to show them thru "marks" that make sense to our brain. But be mindfull that stuff that is usually over-detailed doesnt mean it is realistic. The best way to achieve this is to study real world references and see how they are handled and copy that basically.
Hey guys,
I've been working on this rifle for quite a while and finally had the time to finish it. How do you guys like it?
Here's the whole project on artstation: https://www.artstation.com/artwork/14NooG
some times what you need is... time sinks :)
to make something that stands out, you will have to test things and play with them, iterate on them and scrap stuff that doesnt work.
personally i would suggest to work with concept artists / 2d designers on it, you can design stuff in 3d and come up with cool styles but usually 2d guys are just quicker and push out a lot more content than you could in 3d. and even if you have something you like in 2d you first will have to make it work in 3d and iterate on it together with the 2d artists, find solutions in 3d that are easy to replicate, maybe even automate to cut down times.
if a stylized last of us was my goal, i would first of all take a screenshot from last of us and try to stylize it, work on proportions simplifying texture detail etc.
before Ori and the Blind Forest became the game by that title, it used to look like this
then it went a whole lot simpler to nail gameplay
it went through a lot of stages before it became the final vision of the game.