Hey, nice progress 👍️
I continued with the clock. I will deviate from the design in the concept (from what I interpreted) and break up silhouette more:
Fabi_G
Game development work attracts a certain kind of person - if you are attracted to it, does it not make sense that the other people who are attracted to it share a similar mindset?
My experience has been that most people are there cos they enjoy their work - that's enough to keep a lid on most petty rivalries.
I sort of agree with Alex. a smaller studio can be a place where people are more accountable and dependable but its far from a guarantee. The less people there are, the more influence and control an individual can exert - when you have an arsehole with influence, everyone suffers.
Everywhere is different, nowhere is perfect, very few places are actually horrible.
One thing to bear in mind is that you can always vote with your feet. You got one job - that means you can get another one if you don't like the one you have.
I've also picked this one and here's the blockout.
I've found some resources for the falling sand (for UE);
and this one
@Fabi_G The sarcophagus looks nice!
Some updates for my piece:
A collection of the latest and greatest pieces from Sketchfab users
No because life isn't a movie about the evils of unregulated capitalism and nothing is that dramatic.
What I did try to say is..
Introversion and hyperfocus are not uncommon traits in people who make video games and you get less petty bullshit with people like that.
There is no guarantee a small studio will be a wonderland and there is no guarantee a large one will be an evil hellworld. The vast majority of studios are fine
If you don't like one studio it doesn't mean you won't like another.
PixelMasher
Hi, I am looking for someone specializing on characters, specifically faces. The task is to make a face / head similar to five nights at freddy's. Doesnt have to be overly detailed, the shape language should be simple and defining, so no real "detail work" needed. If you need some extra change and feel equipped for the task feel free to contact me. Again, the work is making a head from some reference images but the actual model does should have a simple shape language.
@Fabi_G I think I see what you mean. I sharpened the edges a bit, even though now I feel I can't get nice highlights on the edges easily. Yours is looking good as well! But I do agree with @SORENU that it feels like there is too much space between the coffin and the rest of the room so it doesn't give the same sense of closed space.
I worked a bit more, tried to fix the sides but still can't get it right. Also sculpting the rest. I feel it could use some more details and cracks, but at the same I am a bit afraid of overdoing it.
Cool WIP images so far!
@Esselle I would be careful that the edges don't become too soft/undefined.
I want to create some assets for Draculas' crypt. Most interesting assets for me is the sarcophagus, clock and chair. Did a blockout of the environment to figure out the scale.
Fabi_G