Big update !
So, here we are. The demo is finally available in its very first public version !
Please take the time to read the following lines :
- The demo is given for free, all you need to do is to register here on artstation, go to my store here : https://artstn.co/m/y138n and pick the demo. If you want to share the demo to a friend, please share the link to the free product instead of copying files on a USB key, it helps me having an idea of how many players tested it (it should also help reporting bugs later on, tracking who gets what...etc. Thanks in advance)
I wish you will enjoy exploring this little project !
- Since it's "inspired by" star wars (but not only), you may reckognize environments, starfighters, destroyers...etc. Yet I didn't want to stick to existing designs at a "fanatic"-precision, so you may notice differences between official designs and those from Redemption
- The demo comes in a v1.0, meaning we plan to add some more stuff to it in the near future. Yet a demo is a demo, not a AAA game. We will polish unfinished things, fix as many bugs as we can, add what's missing today regarding our ToDo-List, but it will stop there. Please refrain from making feature requests, we won't add them. Bugs can be reported here and we will see how many we could fix for a last version.
- The game should run fine on most configs, if you experience any lag, please go in options, set a different game quality ("screenpercentage" doesn't work yet) and launch a level (this will apply new settings). The game runs smoothly on a 2080 RTX with a i7 9th Gen & 8GB of RAM so if you've got this (or better) it's good ! By default game quality is set to Epic, the "Ultra" mode is here for "Cinematic" quality, but is visually not this better, only sharp trained eyes will seea difference.
- At the moment, the game only offers to explore levels & collect little flying creatures called "ForceGhosts". To finish a level, you need to find them all and reach the end trigger box.
-Trigger boxes aren't always placed at the end of a level, since some levels have a "loop" flow, but every time the box is on the biggest "Exit door" of the level (not necessary a door visually...but I guess you've got it )
This first public release is here to thank all of the fans of the project who have been waiting patiently for this, as well as a simple tribute to the fantastic & inspiring StarWars universe.
I don't know what I would be today if this Far far away Galaxy didn't exist. It's something that is part of me, of a lot of people, and I wish this addition will serve at its best the most of us !
Here is the game cover, you have the file amongst some more in the final folder if you want to change for fresh wallpapers
Also it's funny but here's the Cover in akeytsu ^^ Yep. It's a great tool to do a lot of things +D
Also, what a better opportunity than this one to refresh some old artworks?
With the release of this demo, we've made a Trailer. And it's almost as heavy as making the game, it involves especially a different approach of animation, since you're making shots and not realtime game cycles, it's okay to have a bad pose when you turn around, the superior rule is to take care or arcs, posings, motion through frames. Bend your characters if you need to make them follow strong arcs, don't be affraid of breaking their arms & legs. Well. Here's that trailer:https://youtu.be/0aSmQ8YHfxs
That's all for today, now I'll go take some sleep before well deserved holidays
Des Bisous ♥
the point of a color managed workflow is that you can convert between color spaces reliably and safely
observations:
ACES is pretty much standard,
implementations differ,
almost nobody manages their authoring pipelines correctly
I've yet to encounter an artist who can wrap their head around or follow a set of instructions about color spaces.
we've adopted sRGB for color textures, linear for maths textures and ACES as a view space
we haven't explained any of this to the artists, we just set it up for them. if they mess with settings then it's their problem
There's also a playable demo that you can check out here: DEMO
This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.
It took about 8 months to complete and was a great learning experience for me.
@sacboi Thanks a lot man! Yea i am trying to make it as modular as possible and if i can manage i would love to get it working in Unreal as well :) as a little weapon customization scene. But we will see.
@Kanni3d cheers man!
I am basically done with all the Highpolys. Its kinda hard showing all of it off, so i did some variations below :)
c&c is very welcome!
Dis Bolt...finaly done in Sub-D...😷🤒
I think it´s time for the LowPoly :-)
Hey all! I've finished this artwork! You can check it on my Artstation https://www.artstation.com/artwork/r9zD05. Thanks!![]()
Copyright is what legally determines ownership of your work - you automatically own the copyright to your work as soon as you create it - as long as you have proof that you've created the artwork. Generally, this would be the original source art time stamped with date of creation, but could also be credit on a commercial product, as well as known publication of the work - on your artstation page, social media accounts, including work in progress shots and things like that.
The crucial thing is you have to protect that copyright if someone infringes upon it. This means sending C&D/copyright takedowns in any instance that you see art theft. And if that doesn't stop the person who is infringing, you'll need to take the person to court to resolve the matter - and pay all of the legal fees etc.
Minting an NFT doesn't protect you in a legal sense or make it harder for someone to steal your work. It may make it easier to prove that you're the original owner of the work, however, this doesn't mean much unless you're prepared to file suit against the other party. Even in that case, it's doubtful whether a court would consider an NFT certificate meaningful or relevant.
Of course, I'm not a lawyer, so you should speak to a professional if you have concerns about art theft.