One suggestion that might improve your portfolio is to use albums to batch together stuff, like animation, programming, high poly modeling, real time rendering, etc.
Another suggestion although its been already posted a few times already, is to trim down low quality stuff, like really old stuff that doesnt show your current skill level, that sort of thing. Since you mentioned that you dont really get what is "quality", i suggest looking at portfolios of people working in the industry (movies, games, motion grapghics, etc) and then you will get a sense of where the bar is.
And saying that YOU think your work is pretty good (despite what everyone else here have said) only shows a lack of self awareness and an adversion towards feedback. Not a good trait to be displaying...
teodar23
if you fly under the radar by getting your work done right and on time nobody is going to pay much attention to what you are doing.
if you cause problems then people question every little thing you do.
Alex_J
https://www.artstation.com/artwork/Je84gn
This is my old work that I completed during the war in my country to the sound of a siren.
I wish that wars and death were only in computer games, and not in real life.
Peace for everyone!
the higher density your base mesh is, the less pinch you will see. however. if it's barely visible and you are going to bake down and texture it. The pinch will in the end not really show =)
wirrexx
You could always cut the geometry inbetween existing geo. this way you have natural chamfers around your mesh ( you could also select the faces and inset them) .
here is a really really really lazy me doing this in gif, because at work, I have not been doing 3D for a loooong ass time.
wirrexx
My current WIP of another mech
My WIP post https://polycount.com/discussion/229486/wip-destroyer-tankhead-stug-v/p1?new=1
My Artstation and blog https://www.artstation.com/blogs/nguyenphan1094/ev4E/destroyer-tankhead-stug-v-updated
np1094
Just finished my graduation project a doom inspired character https://www.artstation.com/artwork/Qna2W8
Sora123
if you save as ztl not zpr, there will be no undo history involved.
i personally prefer ztl over zpr anyways, as i can have multiple of these open, but always only just one project.