Hey guys,
I'm glad to share with you my latest one.
here you'll find my portfolio:https://www.artstation.com/wisegold
C&C are always welcome.
"That's all folks" 🤘
Take care
its very rare that being 100% dogmatic is the best approach
your uvs want to look something like this (but not crudely drawn with a mouse while eating soup)
Some updates, I will start now to work on the Sculpt of the portal
So... much... dust!
It's been forever since I posted on Polycount, which is a shame. But It's a new year and time for a new project, and to help keep myself honest I thought it would be good to start a thread here on Polycount to track my progress on my next character project.
This adorable dude is Parson, the Delivery Snowman! The concept art is by Nicholas Kole, who was gracious enough to grant me permission to take a crack at modeling and texturing this guy.
I'll be posting here as I make progress. More to come soon!
While it's fine to learn about doing stuff properly, keep in mind this kind of artefact might be invisible in the final asset with all the texturing work/texture resolution/viewer distance... So don't waste too much energy trying to be perfect while it could be used for more useful details.
By it's own nature, subd can't be perfect, you just reduce the scale of artefacts to the point where no one can notice.
Some more progress. He now has his cookie pocket!
Finished making the rest of the ground more bumpy, created a custom fire effect using this tutorial https://www.youtube.com/watch?v=hivNxPXG-Mg&ab_channel=Rimaye%5BAssetsandTutorials-NIAGARA%5D , added stones and moss in the top the the half tower on the bottom right, textured the glass orb on the door. I need to make more particle effects, and make the clouds/fog in the scene look better in general next!