I’m excited to release my latest real time character, Master Koi. This old guy taught me so much! See the full project at https://artstation.com/artwork/mzD0Ee
Project inspired by concept art by Silviu Sadoschi and a sculpt by Maria Panfilova.
model Still some unfinished areas, but I have to move on to other things. It was a good experiment Baked shader graphs down to textures, used faceweighted normals for armor, some sculpting for mask.
on a organic practice break i continued to search for the best hard surface workflow. right now im practicing using the cad-modo workflow that i just found out about, didnt know anything about the rounded edges shader and was flabbergasted when read about it that i got myself an extra present this christmas, modo seems really fun, and fast. heres a practice i did inspired by mr. Jake Parker with his bocks03 cargo robot,
check it out here.
on this one i experimented with making a really nice roughness map in substance, i dont know if the lighting angle is the right one for metal renders, i feel like the highlights are to bright. well next one ill try not to overpower them.