This is a personnel project I was working on in 2020, I took inspiration from cyberpunk 2077 (the trailers and gameplay at the time), I mostly used kitbash kits and I used this as a world building exercise in UE4
I think this scene is done! More screenshots can be found on this project's Artstation page.
This was a very fun challenge to tackle, and I learned a few more tricks along the way! I learned a bit more about dynamic lighting, as well as using vertex coloring to my advantage to make up for lack of texture maps. Kudos to @hanoldaa for creating this challenge which ended up as the foundation that inspired me to create a complete scene!
Screenshots are from UE4:
I've also uploaded it to Sketchfab if you wanted to tumble it around
Finally got around to learning some Arduino, electronics and programming basics over the last year or so. This little guy takes some rudimentary CSV for input (length of segment and angle of next segment) and plots all that. It doesn't have a pen up/pen down feature, but that's for later
https://www.youtube.com/watch?v=yobpxLgDAr4 Input is limited to about 180 points because of the Arduino memory, but it is totally enough for the drafting of polyline outlines for sewing patterns, simple objects, and so on - the point being that the plotting area itself is unlimited Fun stuff
there is no guidelines. it's war and you should give yourself every advantage. People will hire you based on your art. If you show up and got to ask lead how to do a thing in zbrush or do a 30 second google search to learn, there is no sherlock who is gonna ask, "hold up, this summabitch said he knew zbrush!"
Obviously don't tell big lies, but if you know zbrush well enough that you made the art they hired you for, just put a check in the zbrush box, that's all. If you arent as fast in it as you are in maya or wherever, doesn't matter. If your job has you using it you'll get fast at it quick.
even if the job absolutely required max and you don't know it, if it doesn't start until 3 weeks you could probably learn it well enough, assuming you are going for a junior position, not applying to be the max wizard. Being able to learn fast and having confidence in your ability to do so is obviously a valuable skill.
remember that they are hiring you because they have a problem and you are gonna help fix it, the whole resume is just a formality and the process of reviewing it is mostly beauracratic and robotic. Nobody has got a microscope and whoever hires you probably wont remember that they did when you show up.
Identify repeating parts, turn them Into modules, fill the gaps with unique geometry apply some vertex/mask based blending, do some fiddling with shaders to apply some more variation and you're done .
Plenty to get your teeth into, none of it's rocket science