Hello Polycount!
I am the Lead Character Artist on Glass Egg Character Portfolio Project.
This is the first game character that I built with my amazing team at Glass Egg Digital Media. I am responsible for the head, arms, lighting, rendering, and overall look of the character.
Nguyen Ngoc Bao did the concept.
Lân Ngô did all the hard surface parts.
HuAnh Vu did the body armor and bags.
Dương Nguyễn Minh Thuận did the pants, knee pads, gloves, and waist belts.
Nguyen Anh Duy did the boots, bags, and tattoos.
Real-time rendered in Marmoset Toolbag 3.
High-res images of the head & arms on my Artstation: https://www.artstation.com/artwork/XW52R
Real-time Demo in Marmoset Toolbag 3:
https://www.youtube.com/watch?v=k4XHo19NGpQ
Real-time Demo in UE4:
https://youtu.be/qfAbOxubo1k
Turntable video:
https://www.youtube.com/watch?v=ESM6qWShG88













rayle1112

mrawolf

Jakub


Maximum-Dev

DeepSpaceBanana

Y_M
I used Substance painter for the texturing part and Zbrush and Maya for the sculpt/modeling, topogun for the topology.
I really hope you’ll like it, and feel free to comment !
Cheers !
Zalk

Zalkan