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Edit:
Project done! Well I didn't expect to take a break from this project for as long as I did but I'm glad I returned to it.
Check out the Artstation project here:
https://www.artstation.com/artwork/g8gR0EThanks for checking it out.
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I've been working on this zbrush sculpt on and off for a while now. I think after my last project I really wanted to focus on getting better at using ZBrush, I kind of realised there was a lot I didn't know, even just how to use some of the brushes effectively. I think with my rock scene I ended up getting stuck with shapes and details I wasn't happy with, but not really sure how to get out of that rut.
I settled on making a scene with some kind of old gnarly tree and spent quite a bit of time gathering reference. I also started practicing photogrammetry, which has just become so helpful in discerning how to make shapes and forms in ZBrush because I have a 3D details to work off - almost like the perfect master study or still life.
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I found this great tree that had a good mix of details and textures, gnarly bark, exposed wood, growths and knotts. And the interior was all hollowed out, I felt like it would look great in a scene so spent a good part of a day taking loooottts of photos and processing it in Reality Capture.
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I was originally intending to use the photogrammetry model as a way of making some interesting alpha brushes. But in the end, I wasn't really getting results I was happy with. So, sticking with my intention of practicing ZBrush and practicing with different brushes, I've had the photogrammetry model side by side in ZBrush and studying it as I sculpt 👇.
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I've been working it on and off for about 2 months (which I've only just realised now that I've stopped to think about it 😅) and I've done about a two-thirds. I'm still not sure if I'll do some separate branches or just keep it as this dead headless tree.
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And finally here is the UE4 (now moved to UE5) scene. It's bare bones at moment but already gone through a couple of iterations and tbh i'm not sure where it's going yet. I still want to focus on practicing ZBrush but also want to see it through into a realtime scene, even if it isn't perfect game ready or game production workflow. At the moment i'm feeling something Resident Evil: Village inspired, moody and a bit mystical.
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Thanks for looking.
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