Update 7:
The end is already close. I finished with modeling and now fight with collisions. As a result, I decided to abandon the trim for the props. Because when I started planning it, I realized that it would largely duplicate the main trim.
Seems to me like it could be part of Epics push into Film & TV. Make it so those teams don't have to radically alter their asset production to make use of real-time rendering.marks said:If you read through the documentation it is very revealing. Nanite + Lumen both look like .... they were built for a quite targetted set of content, rather than being highly generalized solutions. It'll be interesting to see how the technology develops.