Made a LOT of changes, now I have to figure out how to make the rainbow light shafts look magic-y
Finished this art test late 2020 for thatgamecompany in Unreal. Got me onto the interviews.
I feel really good about this. Really pushed me to scramble and cobble together tech art solutions to get this all into one nice diorama.
And yes, those birds are ALL flapping at the same time. I didn't notice cuz I am terrible at QA.
https://www.artstation.com/artwork/mz0qGY
All finished!
-ORIGINAL POST-
Hey all, hope everyone's doing well. I've been working on a rendition of the Chao Kindergarten exterior from Sonic Adventure 2, and I'm starting to run out of ideas to improve the scene. The initial goal was to create a faithful reacreation of the map, but I eventually decided to take some liberties, mostly the surrounding scenery.
The original (for reference)
There are a few smaller things to do:
Beyond that, nothing's jumping out to me at the moment - most likely from staring at the thing too long.
I was curious if anyone had any pointers about the lighting or composition. The focal point is the kindergarten building - is the eye effectively drawn to it? Could the lighting be spiced up more?
I'd really appreciate any feedback on this, cheers.