Hello! Great job! I'm really new at the field, i just wanted to ask if it's better to work on tris? i see you tend to model on tris and not on quads, is there a difference on the workflow or something? What are your feelings about it?Obscura said:One more. 40 tris:
Reference / inspiration:
Updated with the fix: https://www.artstation.com/artwork/6bdPdn
This is a weird take, to me. Like, if you're fine making a mediocre project, in order to just "get something out there", then sure, this is probably good advice. But if you want your game to mean something, to innovate, to make an impact beyond "I have five minutes to kill, I'll spend it playing this game", then that probably means looking beyond yourself, the way most good art does. It probably means pushing yourself to go down rabbit holes, to explore, to investigate—
Most games I really love are people following their vision, people who have ideas about what their ideal game would be, and don't see it out there in the world already. People who go vastly out of their comfort zones to accomplish something they are truly proud of.
Don't get me wrong, I agree with some of your comments; ideas without action will not make a game. All the inspirational art in the world won't mean anything if it doesn't spur you on to create. Similarly, you do have strengths and passions you must play to, if you don't want to fizzle out.
But that's a lot different than "do not follow your vision" or "do what you already know"; which frankly, sounds to me like a recipe for a very mediocre and mundane clone of a game. It's not what will push this medium forward, or fulfill you.