Still owrk in progress but im doing this on LiveStream ( spanish) Trying to learn Blender on the path haha. Hope you like it ^^
JaviSkau
Thank you all ! went throught the whole process for asset creation we were using, turned out our animator wasn't exporting correctly in blender, had the wrong settings. Atleast that what I'm guessing happened since its working correctly now!
SimãoSilva
Hello, I'm currently making a Western Saloon environment, and would prefer get some feedback before uploading on ArtStation :)
Anthony_D
Having ideas and giving valuable input?
These NFT project proposals we are receiving these days remind me of the modding days of old where some kid was trying to assemble a full development team to pull off a carbon copy of the popular game of the day. Their job was usually something along the lines of: idea person, web designer.
Now go go go: this Counterstrike/World-of-Warcraft crossover isn't going to develop itself! 😌
thomasp
while it might not be the most accurate, you could do it like it was done in the old days before anisotropic shading was more common in games. just paint the spec and roughmaps accordingly.
Did some experimenting with some stylized flame VFX. Still playing around with a very raw visual style so resolution was intentionally reduced and I used no filtering.
I've also been messing around with some lighting on the dungeon scene. Pretty dark so I'll continue to play with it to get the feel I'm after while not losing readability but just sharing for the heck of it.
I converted to Unity's URP so I could use ShaderGraph and something is a little messed up with my portcullis alpha cutout so I've gotta figure that out; I'm assuming it's the URP material I'm using but I haven't messed around with it too much yet.
Bolovorix
Thanks dude, the tanks in the brit side is the Vickers Light MKVI and the Cruiser MIV, they are modernized (the 3d models), I got tons of low poly stuff with barely get's by my new requirements, so starting from the 3° model here, they are not up to the task right now to get textures.
Vickers Light MK VI (Only one track in the print, they have about 300 tris) 4604 tris.
Cruiser MKIV (again one side with tracks) 3212 tris
Cruiser MKII 2816 tris
Cruiser MKI CS 3006 tris
And the Honey, Stuart MKI 2986 tris
Stoneheart
So, you are 22.
You have been doing 3d for 10 years now.
And you have been getting offers from Ubisoft since you were 15.
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So... to recap. you started doing 3d when you were 12.
3 years later you were getting job offers from Ubisoft and you make 8k a month.
Cool.
This is a project I've been working on for about 6 weeks now I think. I've got to the point where I'm getting kind of happy with it but it's not there yet. I have a list of amendments and things I'd like to add to the scene but could really do with some feedback on what areas stand out as being the weakest and in need of improvement.
So here is my to-do list:
And here are something's that I'd like to add to the scene:
And here is a little bonus fly through:
Any feedback would be appreciated, thanks for looking!
iansmithartist