Aaaand the head is done... Gonna finish the body soon, he looks too pissed without one Almost the whole process was streamed on my twitch account, feel free to drop by and shout next stream!
I modeled your object a little bit, the proportions are incorrect but I hope you find it useful.The basemesh was made from a box primitive. The polycount is kept as low as possible for easier editing. Most of the control loops are generated from a modifier equivalent to the bevel modifier in blender
At a glance, it seems as if your model is based off a US design with tapered hydrant outlets.
So here's an optional simplified solution too your topology query plus keeping in mind when implementing a mostly manual editing approach, it's acknowledged best practice to use minimal geometry, otherwise higher complex polycounts equate to less control which usually results in mesh errors and in turn shading artifacts.
Workflow
- Cylinder segment counts:
Main body - 20
Large outlet - 16
Dual lateral outlets - 12
- Firstly, centrally locate the secondary shapes accordingly on the main cylinder via their axis whilst also taking care to match the segments close as possible. Then run boolean operations for each, to cut multiple relatively shaped intersecting voids.
- Next, cleanup should be a straightforward process since disparate segment ratio's for each cylinder, will allow near enough accurate alignment. Nonetheless stray vertices are typical when free forming a given model so a bit of welding may result.
- Lastly, subdvide and shade smooth alongside adding control / support loops where appropriate to provide soft transitional edge flow.
Don't listen to @teodar23, you are improving and it's obvious to me just scrolling through the work. The likenesses are improving. What you're essentially doing is what we do in life drawing classes, learning to see shape and form more easily and working more loosely. It's a great first step before delving in to a lot of anatomical studies.
In life drawing classes you do a lot of warming up with 60/30/10 second sketches at the start to loosen up. Then incremental time increases on drawings until you do a 30 minute pose. The difference is dramatic after every class in your ability to see. I see what you're doing as the 3D version of this, although life drawing classes might be beneficial to you as well. It's all about developing your eye as well as your anatomical knowledge.
This is the Super Metroid fanart, a fantastic super nintendo game that I love, and I decided made the iconic scene from to beginning of the game, in different style..handpainted textures.
You can check out my porftólio and see more prints and marmoset viewer.
I saw a concept by Fernando Correa and just had to have a go at it. I baked normal maps and AO to give me a base to paint over. End result is just diffuse