Toolbag renders: high contrast, two point lighting setup with FOV equivalent to a 100mm macro lens. Composition style is influenced by low budget product photography. Lighting and depth of field are used to direct the viewer's attention to specific points on the model by controlling what surfaces are clearly visible.
Model is around 11,200 triangles with two materials and texture sheets. Solid materials use 4k textures. Transparent materials use 2k textures. At most view distances the texture sheets can be downsampled by 50% with minimal impact to the visual quality but when viewed up close the higher resolution textures keep small surface details sharp.
Process breakdowns to follow as additional post(s).
it's quite an easy mesh to work with. Remember. Tris, Ngons are totally fine on a flat surface.
Don't be afraid to keep a cleaner mesh by using tris and ngons. If it's not going to deform that to say.
OK this is gonna be a bit rough. But we have a new text editor for the forums.
This is supposed to fix some bugs. The forum software makers are not going to update the legacy text editor plugin we were using.
However it's going to introduce new bugs. :D
Bear with us, and let us know how it's going.