@FrankPolygon Wow, your posts were actually REALLY helpful. It finally "clicked" with me what I have to do. This shape would've been a struggle for me before:
Working on cleaning up a CC0 car model, to make a showcase asset to demo glTF materials. A gazillion nodes to clean up, bad transforms, all kinds of fun things to fix.
Anyhow, early materials test with the glTF thin film shader...
It's really mesmerizing to see how "tech" is leading us straight into cultural stagnation. Nothing is new, everything is just rehashed slop pushed by button-pushers - like these dime a dozen "game rendering through AI" videos.
I dusted off a (paper) comic books and entertainment magazine from the 2000s the other day and I was in utter shock by how incredibly rich and varied everything was compared to the infinite boredom of the pop culture landscape of today, AI and all. It felt like a glimpe into some kind of Star Trek utopia where people could just freely explore any creative endeavours.
I also just noticed that a AI-scammer in my area worked his way into a local art exhibit organized by cute elderly people, passing himself as some genius painter invited as a "guest of honor"... even though all the pieces are straight up MidJourney vomit printed on canvas. Seing this kind of utter deception cascade all the way down into local events is even more depressing than the widespread art theft that this tech relies on. And no one seems to be willing to speak up, because of course artists are shy and are affraid to make a fuss.
At this point the only single good use of AI in the creative field is the animation helping feature of Cascadeur, all trained on internal data. Pretty much everything else is derivative slop ...
Initial high poly of the truck. Needs work still, but I'm okay with how the shape in general is looking. Hopefully I can bring back some of the squashy dynamism with a bit of deformation after-the-fact, but for ease of modeling I'm keeping things symmetrical and regular for now.
Hello! I am Dylan Ong. Nice to meet you all! This is my first time joining an online challenge~~
I decide to go with the stylised prop (Moonlight Peaks - Prop Designs by Daphne Fontijn) because I have not create any stylised 3D model before, and I wanted to try something new.
The UV mapping isn't complete yet; only some parts of the model have been unwrapped.
Anyhow. If you want engagement, then engage. Engage by posting content frequently, preferably with quality content. Engage with your content peers, give them quality feedback. Do this with intent and focus, and engagement will follow.
The writing was on the wall ever since they got sold and bought so often by stock market holding groups.The Death Nail in my view was the public announcement(must be around 1st quarter of 2018 or so) from the owners HG Capital in regards of what products are and aren´t profitable, going so far to single out Modo as not "being in line with their investment plan".
If you use NUKE, you are fine, any other product? good luck and EOL for that.
Back in June this year, Foundry staff did video calls with companies and Indies/individuals which they know are longtime customers and tried to up-sell them Modo. They didn´t gave it a thought on moving back to perpetual licenses and my wallet closed while we where in the talk.
It also didn´t help their companies reputation that their service staff was atrocious in 2024. Customers who are active in the official forum and also affected reported the bad treatment.
As an example; We signed papers, they voided the old license, sent me a temporary license and then silence. I went a week or so without being able to use my purchased and paid software since the assigned staff to my ticket went into holidays and didn´t forward their open tickets to others. All that among other things devalued their products worthiness.
I will also consider dropping Mari soon. They so far fail(ed) to address to implement important filetype support which is needed in my software combination.
User perception is important and Foundry and their various changing owners fumbled it in many aspects.
EDIT; There is an End of life extended license available, valid 10 years from Nov 7, 2024 for any version of Modo up to Modo 17.1. This can be downloaded and activated anytime up until 31st October 2025 https://campaigns.foundry.com/modo-eol-license
Hey everyone, first time entering a challenge. Here is the blockout. I'll probably be taking creative liberty with this one, but I liked the idea and style of it.