Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by
@ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist (kind of assassin style, similar to Gambit's combat prowess despite still being a healer, but much more focused on stealthy quick movement coupled with melee combat)
Here is the most recent update, finishing up the Hair. I made his hair using ripped hair from Iron Fist and reshaping the hair cards to fit my needs. I would love to hear your feedback if you have any!

I have a lot more to do:
1. Complete the Line Ink geometry and backlight geometry to get some traditional Marvel Rivals look.
2. Integrate in Unreal Engine (including getting hopefully accurate lighting and shaders, pray for me because its my first time).
3. Polish him to look even more accurate to the final look.
4. Rig and Animate him (again pray for me, haven't done this in YEARS)
5. Get some good videos and stills in pose (with his swords that DO exist but are hidden because they are in a strange spot right now)
If I have the time,
@ishaliart and my stretch goals are:
1. Get done VFX and UI for abilities (hopefully mocking up videos to look like ability previews)
2. Create the Bamf Minions that Ishali Page concepted out, but in 3D.
3. Create an MVP animation.
4. Do voice acting (I am surprisingly decent at a Nightcrawler impression).
BUT FIRST let me show you how I got here, starting with Ishali Page's amazing concept art! Her and I worked together on the look to try to nail what we think a good feel for him would be.

Then I moved along to a highpoly sculpt using Zbrush. I used Marvel Rivals characters as a base mesh, including Loki's head and Spiderman's body.

Then I built his lowpoly model in Maya and baked using Substance Painter. He is still bald at this point because I made the hair cards later (you can see how those look at the top currently).

Then I textured in substance painter, trying to get as close as I could to the Marvel Rivals style. Ishali wanted to do a pass on the textures, so there may come a time they are updated further. These textures are not complete, the complete textures you can see up in the hair post I put above.

And that is everything so far!! You can see we put a lot into this to try to speak to his character, but breathe some new life into it like Marvel Rivals does. Again if you have any notes, PLEASE let me know! If you have any questions about the process or want to be involved in any way, let me know! I do love working with other artists given the chance.
Also here are both my artstation blog where I am keeping track of the progress on this and
@ishaliart post for the concepts on artstation:
https://www.artstation.com/theginger/bloghttps://www.artstation.com/artwork/wrNnl6