John_Dow said:Not necessary. Let's say you have a bunch or unionized woketards. They would be considered a liability.I mean they are a literal financial asset.
The more employees you have, the more your company is worth to someone looking to acquire it or if it goes into receivership.
DC74 said:I checked the normals, and they look like this:gnoop said:The shading depends on vertex normals. Flat thing should have them same directed . Typically 3d packages control vertex normal on their own but with lots of tiny long triangles errors usually happen . insetting or beveling or face weighting are just ways to help automatic algorithm.You can do same manually too. Like splitting edges and copy vertex normal on one vertex and paste into others or using attribute transfer to borrow normals directions from an object below.
The normals of the faces on the flat surface looked quite uniformed.