Thanks for replying! Yeah that was the issue switching to OpenGL fixed it. Can't believe I was stuck on this since I've seen videos mention thisFabi_G said:Hi! Regarding the issue you describe: is the normal maps y-direction consistent between applications? As far I know Blender uses OpenGL normal maps, Painter projects can be configured to use either OpenGL or DirectX. When using DirectX normal maps in Blender, y-channel could be flipped in the shader.
Happy to help! I also want to get more into character design and this talk really helped out in how to go about ideation,Alex_J said:yeah that is something to think about that i hadn't got to yet. His silhouette should work well during his common locomotion and attack animations, and also communicate how he will move/attack. I hadn't got that deep in the character, more just thinking about art style in general, but I should probably back up and maybe do this design exercise with a character whose moveset is already known. Since the main thing I try to do right now is simplify the models in general.
big thanks @NikhilR