half life 2 is a good choice. Morrowind for sure. I think the one I'd like to replay fresh from the start is world of warcraft actually, the start of WoW was pretty nuts
Hey there! I'm a solo indie developer of a sci-fi atmospherical horror game set in space. I am only a few hundred hours into development so far, but I have many of the core mechanics in place and have started on some of the level design.
I am awful at 3D modelling, as my experience and knowledge has been focused on programming, so I will need a lot of help with 3D models.
I am looking to commission someone for relatively low poly models but with HD textures, much akin to the model of the TV you showed on the portfolio you linked previously in this thread.
I am looking to negotiate a price for doing multiple models at a time and I am also willing to pay half up front as a show of good faith.
If this is something you would like to consider as a way to get more experience and also getting paid at the same time please let me know!
no but that's not what he asked for in the first post.
Standard edge detection and hull generation techniques do a decent job of finding shapes. Unlike an ML they can't magically invent things that aren't there and can't infer meaning from the shapes but in terms of vectorising something like a photo of a sign they're generally fairly capable given reasonable quality source data.