kwagner said:@Pep_mepla I'm making a kind of mid-poly model to get all the individual pieces I need, then I'll take that into ZBrush. Are you doing your scene in Unreal? Do you block it out directly in Unreal or do you make the blockout pieces in the modeling software and import?Here's my mid-poly. Slowed down a lot last week and didn't get as much done as I wanted because l i f e. Just need the gold pieces and it'll be ready for ZBrush.
Also, I'm moving over to Blender from being a Maya user of 15 years, so if anyone has tips/tricks/tutorial videos for softening/hardening edges please let me know. I can't find a whole lot online that does what I need without odd shading...
Looking good! Proportions look great. I will look into Fspy, thank you.Pep_mepla said:Anddddd...This is my blockout so far of the stylized environment. I think the proportions are more or less correct, so now I'm going to play a little with the lighting before moving to the more detailed modeling.
I accidently read: if you added barely sex and the PTR suggested more sex..zetheros said:..this is what happens when you don't listen..