Joao Sapiro



sacboi
dimwalker
Also when dealing with more complex shapes, bevel modifier might result in bad shading issues that need to be resolved.Jumbee said:
Also you don`t need to deal with the shading or topology related issues on the other side of your model.
kosh3d
Eric Chadwick
NikhilR said:The other issue is that many gamers believe that their game language being translated into developer language isn't leading to the results gamers want to see quickly enough.




Shyralon








np1094
Sage said:This looks sweet man!
Thanks! I'm using 3ds Max. I'm not sure what your definition of "retopoed boolean modelling" is. I start with a blockout and define main forms with basic shapes if I can. Then I boolean pieces together and cut support loops and resolve/clean up geometry. I made a shitty "modeling is easy" meme when I finished my engine, you can kind of see the start of my blockout there lolkanga said:Nice work!What software are you using? Is this retopoed boolean modelling?Look forward to seeing more. Welldone.

kosh3d