
No idea about blender. But this sounds like a geometry flatten to me. In maya it would be average normals, making sure all these point in the same direction.DC74 said:"flatten the vertex normals" - this can be done in Blender with Loop Tools > Flatten, right? I tried that, but it did not help in this particular case.Neox said:Yeah you could simply flatten the vertex normals, this way killing the lowpoly shading. But its a manual edit that can break. We had projects where this was common practice, killing lowpoly shading as much as possible. Letting the normalmal do all lifting.
Has its perks, but doesnt work on every mesh, works better the more planar a mesh is