Hm, can't reproduce your issue. Did you accidently assign the body material to the glass mesh as well? Here is how it looks in Toolbag on my end (flipped normal map Y). For the glas material setup, I would read some tutorials.
Hi! With "Did you accidently assign the body material to the glass mesh as well?" I meant if you assigned the wrong material to the glas mesh "Body_up_scr_low" inside Toolbag. Here I assigned the body material "Main" to it and the result is similar as in your screenshot above.
For the maps export from Painter, I chose the "PBR Metallic Roughness" Output template.
that's the age old excuse for every evil. "If I don't do, the other guy will."
I watched some interview with one of the founders and he was saying that pretty much verbatim. If they believe it themselves then they are too stupid to be in charge of anything. But I don't think they are that stupid, so then it has to be deception which makes them evil. That's pretty much a given though, altruistic people aren't surviving in a den of evil like that.
I'm thinking that if I don't build a bomb and blow a hole in the bank and then drive off with all the money, somebody else is going to do that. And they won't be a nice guy like me who will use the money to plant trees and build schools. So I just need to do it for the good of everybody. And just what is the bank doing with all the money anyway? How did they get it? Isn't usury the cause of all of our problems? I'm like Robin Hood to blow the bank up. In fact the government really should be paying me all that tax money so that I can build the biggest bomb first, and regulate the other guys who are trying to do the same thing.
Hi! If your goal is to create environments for games, I would present in a game engine. That way you have to learn how to implement assets and generally setup a scene, which is crucial imo.
I think the works themselves look a bit simple and are not there yet. Here you could inspect existing samples (Unity and Unreal both have those), use existing assets as benchmark for your own creations and build scenes combining the two.
Also I would practice translating existing concepts faithfully into 3d. This way you're also pushed in terms of complexity. I think Bi-monthly environment challenge is a good training ground for that.
For a game art portfolio, I would also include some breakdowns to show that the assets are actually fit for real-time.
How much time do we have left to have the real possibility of earning income and being able to continue working in CGI, video games, design, and any other trade where the creative process of 2D/3D/texturing is involved?
I have discovered some tools that frighten me and add to the list of things that threaten our work and human integrity.
I am saddened by the direction humanity is taking; society is becoming increasingly lazy and consequently dumber and easier to manipulate/deceive. The possibility that current and future generations will unlearn all the skills that make us human is becoming more real considering recent events in human history.
With the creation of the digital calculator, we have lost the ability to mentally calculate small mathematical operations that were once easy for us; now calculators do the work for us, and our brains atrophy from lack of use. We hardly know how to write using a pen and paper anymore; our handwriting is becoming increasingly illegible, and it's very difficult for us to avoid spelling mistakes without the help of a word processor and keyboard.
Now we are truly on the path to relinquishing fundamental human skills. The basic structure of a text is in danger; now, with a simple list, an AI can generate a text effortlessly and easy to understand, we are on our way to being replaced by machines that use art without the consent of talented real artists. It is possible that the fundamental bases of art will cease to be learned, and we will sink into a world where mediocrity is the pinnacle of creation (any attempt at "art" presented by AI will never have human intention or the artist's vision).
Not to mention the psychological consequences that a world where human purposes no longer have real value will have on us, a world where motivation for study will be lost due to human incompetence in the face of these machines. At least the hope for a categorization of REAL art vs FASTART for any kind of creative medium helps to think about these issues.
To be fair, I believe that the intellectual property of anything generated by AI (legally) should belong to the software that generates it and not to the person who writes the prompt while sitting on the toilet.
As a society, we have to find a balance and prevent human art from falling into a pit, avoid the scenario where everything is at the distance of a prompt; if everyone can do something automatically, it loses all value. We have to maintain hope for humanity.