








Desgreciao
Neox said:Not sure what you expect from this thread.
Blender would likely work, but i would say some specialty solutions for sculpting (zbrush, mudbox) and texturing (substance, marmoset tool bag etc) would be beneficial.
Where are you at? Are you stuck?
Its a lot easier if there is more context than "i have an idea, how do i execute on it?"
sacboi


Ghostling





ftsmith
I guess I’m not really seeing it the same way you are.
What I like about the originals is that they are still simplified into just a few groups of large muscle masses and has a strong sense of shape design, which gives it a kind of clarity and impact that I feel is a little lost on yours.
Or maybe to put it another way: those secondary shapes you’re adding are a bit over-emphasized.

The differences between the two Doom versions are pretty nuanced to me…they both read well.
pxgeek
Eric Chadwick