Hey guys im doing a character and i need a piece of advise. Im trying to make an organic looking material but still looks like a leather breifcase XD.
Thanez said:I don't understand what I'm looking at here, but I am interested.
What is it you're doing, exactly? It looks like you're either extracting height data from an AO generated from a normal map, or making an AO using three different height levels of a grain structure.
What is it you're starting out with and what is it you want to end up with? :]