The front view of the concept is my main reference, and I liked the shape of the backside from that view. However, trying to cajole the model to match that reference was a major pain in my backside. Ultimatly I decided sticking to the front view for the back of the weapon would result in a less faithful model overall.
I also created a mockup of a third person view to gage detail sizes and proportions. The bolts on the back attachment were the biggest changes, as they looked too small in this view (even though they match the ref).
GAME VIEW
PANNELING
I'm also deciding whether I do real paneling or use floaters.
TEST RENDERS
Here's the progress thus far. Shading is messed up in parts due to temporary creases.
Lost the mojo for a while, but I completed my horse sculpt. It was easier than I first expected it to be! I changed a bit of the proportions of the base sculpt and the rest was just filling in some details. The legs and hooves where thougher to get right, especially at the joints and the whole under-hoof-to-leg connection. I also sculpted in the genitalia because why not, my goal was to make an accurate horse model after all.
I'm debating wether or not I should go insane and sculpt things like protruding veins/hooves ridges/skin bumps. I like this version as is, but I could come back to it if the texturing needs a little more hoomph.
This is a 3D environment I've been working on artstation I also published additional images with sculpts and materials (https://www.artstation.com/artwork/kQYAL0) I would like to hear your comments and critiques. Here is also a link to the cinematic video I produced (https://youtu.be/75rVp1a5Gik). The original concept was taken from MZ but i managed to modify it a little bit in order to create a more full environment.