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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Best Of

Re: Glass is too dark - Toolbag 4

iam717 said:
Think this usually is the HDRI, people search for "free" HDRI's and use one that works for their needs, i found this to fix a few things i dislike with certain "appearances".  Just tossing out another possible solution to try.
The curve & settings section might help also, lot of settings to play with (under camera), I'd concentrate on the glass alone till it looks like you want it to then worry bout the rest.

This was the issue!
Clearly it's something to do with the HDRI. Maybe it's refracting darker values from the IBL or something, but I changed the image to a brighter one and got very different results.



It also really shows off the details much better.

Thank you both for the replies!

Its_BillIts_Bill
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Re: Animation: "Import From Model" Button has 2 Mayor Flaws

Also, as far as I can see there's no way to view bones in Marmoset, which makes troubleshooting things quite hard if the rig doesn't import correctly or have deformation issues.

Re: The Bi-Monthly Environment Art Challenge | May - June (90)

I think maybe I've done this one, next one I will dedicate more time. More images on my artstation
https://www.artstation.com/artwork/29AEqK



Thanks
miriukmiriuk
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Re: Garfield

Oh I only meant the blue walls and purple floor. I like the composition itself. Definitely shows his lazy side :)
ToureiroToureiro
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Re: The Art of Pablo Garcia 2024

Made for Faes AR an #RPG #AR #Game #app a #Steapunk #top #hat made with #zbrush #Maya #substancepainter and #marmoset


#3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #accesory #british #scifi #hardsurface




Re: Show your hand painted stuff, pls!

Did this one on the Bluemoon Greatsword from Dark Souls 2 last year. I worked with blender and 3D Coat


NanaxionNanaxion
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Re: [WIP] Fish Shooter - Hard Surface Model

Neat looking model and concept also really liking those fat bevels  :thumbs up:


"...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated.

Also, should I avoid a subdiv workflow at this stage, since it can be slower?"


Yeah zbrush, I'd say go for it probably add that extra dimension of realism up close i.e. surface imperfections dings - dents....etc and as for your high poly, well a subd workflow at least from my pov wouldn't be to much of a hassle iterating, since it looks as though there's an overall low mesh density and/or complexity anyway.


EDIT:
For paneling imo hard surface decals are worthwhile mentioning here but floating geo is just as valid in this use case aswell.     
sacboisacboi
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