I'd unwrap it all to a single 0-1 UV space, texture the entire thing with a 2k sheet, and then evaluate it from there.
Save your texturing layers so you dont got to do much rework - if you find that you need more resolution in some areas, you can just split those off, reimport the model, apply your layers and export. Pretty fast and easy way to iteratively increase teh resolution of your model on a case by case basis.
The principle is escalation of force. YOu start out with minimum, and only go up as needed.
"AAA games" doesn't mean anything. Zelda is a AAA game. COD is a AAA game. Civilization is a AAA game. If you want to see examples of models from this game, probably you can find them easily enough to see exactly what they did.
The only thing you really need to think about is, "when this model appears in the game, does it look good?" and then, "can it still look good if I downsize the resources used to make it?"
Nobody can answer those questions - the most experienced people will have a hunch but they will end up doing the exact thing you'll have to do - build test and see. There is considerations beyond just the one model. There is an entire game that this model exist within, and all of that will play into how this model might be made.
Don't worry about getting things perfect on first go, focus more on being able to work iteratively, non-destructively, and quickly so that you can test all the possibilities and see what works best in your specific scenario.
cool model by the way i wanna see the big fist smash things.
Hi Ruz!Ruz said:some interesting points there @NikhilR - are you not working in the industry yet?, your work is pretty cool, but as mentioned its kind of tough
these days.. Your post was very interesting/ informative
yeah gavin Goulden is a long time PC guy from what I remember, thnk he was a character artist, work was top notch, so his advice is worthlistening to.( shh he might be listening)The current culling in the Industry is pretty bad. I doubt that i would ever be going back a studio full time, so does n't really affect me, but sucks still
I am aiming at working with startups, crypto games etc, more of the non traditional routes, via long term contracts if possible