If I may correct you, HQ is not tied to resolution. This is HQ low-res texture work. You meant hi-res and that's fine, being used to it and not finding this kind of graphics that appealing. As with everything, some will like it, some won't. Most do, which is nice. The game uses a 1:1 texture-to-unit ratio and nearest-neighbor, so blurring is not an issue.iam717 said:Got spoiled, i suppose with the HQ texturing things, but i can somewhat appreciate the design/texture direction. Wasn't there an issue with blurring / merging from long distances with this style though? Unless you found a solution for that, saw all the videos, cool either way, whatever motivates your own desires.














helloMher



zetheros
Michael Knubben
this is the correct answerkanga said:A bicycle.
iam717
drvoseca995 said:Amazing work, are these done in zbush or later on In Substance?



