Hey, I appreciate the help and yeah it seems like a really good non destructive way to make screws and stuff. That's all I'm looking for right now, just basic, non destructive ways to make interesting shapes. I got a hard time making anything even remotely curved or rounded so small objects like these are pretty challenging but guess I gotta keep trying and see what happens. Will check out the intro thread when I can. Cheers.FrankPolygon said:Your second model is closer to the shapes in the reference and the loop routing looks good.
Briefly adding to what @kosh3d said about modeling: an alternate approach would be to block out the primary forms using solid shapes.
The radial turning features could be generated from a simple edge profile that's spun into a solid mesh using a screw modifier and boolean subtracted from the basic cube. This would make it a bit easier to visualize the profile and make adjustments to the shapes without directly editing the mesh.Once the shapes are correct it's a fairly straightforward process of cutting in the edge loops across the shape and using an inset operation to add support loops around the inside of any flat surfaces. The top shoulder profile on the corner can be softened by sliding that edge down slightly.
Below is an example of what this process could look like.Additional details like internal threading can also be added using similar spin and boolean operations.
Recap: Keep things relatively simple and focus on blocking out all of the primary forms before adding support loops. Accuracy is more or less locked in by the shapes in the base mesh so time spent improving the accuracy of the block out is usually paid back during the rest of the modeling process.
Yes . When I doing either client's project or personal project ;I make a landmark of myself to make sure the blocking and the concept is alginiam717 said:Whoa yeah, update!Agree with the others, this is is looking spot on, i like how it seems you are taking it one stage at a time after making the base mesh (details on hands)As you stated i shows in the work, curious if the "block coloring overlay, in concept", is where you will make things simpler in your version? that is how i see this as it made the concept more easier on the eyes to read, not that the concept needed it, i just found it easier on my eyes attempting to envision your goal.
Yawesome stuff.
bobmoh19 said:hello there, contact me if you still want the correct 3D Model, I shared it for free on my page