NikhilR said:Its inclusion being presented this way (without context) is polarising players, with many confused as to why a 21st century procedure has been included in a magical fantasy set in medieval times.
The suspension of disbelief in this regard is immersion breaking.
Enchantment?NikhilR said:One could also ask as to why other conditions such as physical and intellectual impairments aren't included
That's still bullshit. That's a disingenuous suggestion whose aim is keeping the trans-inclusive features out of the game so that trans people can download them if we want but transphobes don't have to be forced to acknowledge they exist. Why should that be DLC? Why should the option for trans people to be physically represented be relegated to an optional feature? There's no reason to do it that way except to keep it out of the "pure" version of the game so that transphobes don't have to think about it.NikhilR said:Also you've misunderstood my suggestion, a DLC for top surgery scars released in collaboration with the Ali Fourney center or the American cancer society with all proceeds matched and donated to those foundations isn't a horrible suggestion.
The DLC can also be a free download and they can match the number of downloads to a donation amount.
Also cis people get to look like themselves for free is a very broad perspective since not everyone likes to play as themselves in the game, and my focus is maximizing the impact of inclusion initiatives beyond represenation.
At the very least there should alteast be a UI element that can be included, which when clicked provides awareness and links to charities to donate to.
This is a far better look for a studio and doesn't polarise players. I do intend to suggest this internally but it is possible that this is already in the works, or the inclusion is referenced in the plot.
NikhilR said:
Its not right to see all gamers that have a problem with her face is being sexually motivated in their criticism.
I'm looking at it as a dev and maintain that modifying a face is challenging and it is more sensible to go with a scan when it is an option.
I'm not sure what Ubisofts process was when looking for feedback with regards to Kay's face.
I did read that the character model may have been created before they brought on Humberly Gonzalez for voice acting and mocap, and since it was early in development there may have been the option to go with her face scan, I'm not sure why this wasn't considered but the creative director isn't willing to discuss the issue.
It didn't stop them from making her the face of Star Wars Outlaws, they do market the actor as being Kay Vess in promotional images even though she doesn't look like Kay Vess.
In my perspective it just feels like a very detached approach to character design and marketing, then again maybe it became too personal to the team so maybe they ended up in an echo chamber of toxic positivity.
NikhilR said:I do feel that any comment I make is going into the extreme right as far as perceptions go regardless of my intention.
I just felt it was a good discourse to have and seeing the situation with Concord its also a great case study in game design and audience reception.
I recommend reading this post for example where concept artists are redesigning Concords designs and how polarised the comment section is, with some insisting on blacklisting the concept artist who made the post and others encouraging criticism.
https://www.linkedin.com/posts/scott-shepherd-artist_couldnt-resist-but-to-spend-10-minutes-sketching-activity-7242685766718398464-gqBZ/?utm_source=share&utm_medium=member_desktop
And there will always be those that will fixate on the DEI aspect which usually derails the conversation.